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Meta Quest 3

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21–30 of 342 posts

Re: Meta Quest 3

#21
post #2

The only information I need: horizontal angle:110, vertical angle 90. Garbage. I don’t know how anyone finds these experience immersive.

It's only immersive if the content is good but I get what you mean.

In 2014 when I was using my Note 4 + Gear VR, I really thought in 5 years (2019) things would be incredibly advanced in VR.

Here we are in 2023 and obviously these headsets are way better than we had before, but nothing truly mind-blowing.

Foveated rendering + high immersive POV + high resolution.

I don't need the mobile processor to be twice as powerful, the difference in rendering is still crap compared to a full PC.

I understand there are some actual limits of physics in play here when it comes to FOV but I'm excited for it becomes a solved problem.

Re: Meta Quest 3

#22
post #5

Is it just me getting a loop on the cookie banner? No matter what I press, it refreshes and shows me the banner again. (Firefox Android)

keep doing it and clicking on buttons, eventually I got in but it was maybe 6th attempt (firefox + ublock origin)

Just enable the annoyance lists in uBlock Origin and stop rejecting/accepting cookies like a modern person :)

Re: Meta Quest 3

#23

Terrible marketing website. I tried and failed to find improvements over Quest 2.

"Snapdragon XR2 Gen 2, delivering double the GPU processing power for faster load times and more seamless gameplay compared to Meta Quest 2"

"2 RGB cameras with 18 PPD, for 10X the resolution of Quest 2 and 2X the resolution of Quest Pro in passthrough."

"Integrated stereo speakers with 3D spatial audio places you in your space with 40% louder audio range, bass range and optimal L/R matching capabilities. "

"8GB. 33% memory compared with Meta Quest 2"

"Pancake optics create a 40% slimmer optic profile* for more comfortable wear. As compared to Quest 2 excluding the facial interface. "

"2064x2208 pixels per eye enhances resolution by nearly 30% compared to Meta Quest 2"

"Pancake lens provides a slimmer optic profile without compromising the depth of your visual immersion. Increased sharpness by 25% in center FOV (~70% sharper in periphery), with significantly less stray or scattered light artifacts. "

Re: Meta Quest 3

#24
post #2

The only information I need: horizontal angle:110, vertical angle 90. Garbage. I don’t know how anyone finds these experience immersive.

The screens are much closer to the eyes. Perceived angles may be higher than actual.

Re: Meta Quest 3

#25
I'm clueless -- how do these things work? Are they standalone, or do you also need a gaming PC? Do you need internet connection, or is there stuff that works offline? Do you need Facebook account? Are they hackable, e.g., are there custom firmware options?

Re: Meta Quest 3

#27
Hey Mark,

Send an email to NVIDIA's GeForce Now bizdev guy.

Develop a cheap-o streaming device and put all the juice in the display.

Congratulations, I just made you billions of dollars. Donate my cut to PETA.

Re: Meta Quest 3

#28
I'm not VR pro, but the resolution sertainly feels lacking.

There were articles where people were writing how they are programming for many hours in their quest2. I cannot understand how this is possible with this bad text

Re: Meta Quest 3

#29

> Gaming: 2.4 hours of usage on average > Social: 2.2 hours of usage on average > Productivity: 1.5 hours minutes [sic] of usage on average How is this accurate? What kind of "Productivity" tasks are people doing inside a Quest if it uses more power/battery than gaming? Also, "Social" drawing more power than "Gaming" too? Something seems weird.

Going by how my Macbook's battery life evaporates with 10 Chrome tabs + Slack + Zoom, I believe it. Gaming is definitely less load than multiple windows of modern work apps.

Re: Meta Quest 3

#30

> Gaming: 2.4 hours of usage on average > Social: 2.2 hours of usage on average > Productivity: 1.5 hours minutes [sic] of usage on average How is this accurate? What kind of "Productivity" tasks are people doing inside a Quest if it uses more power/battery than gaming? Also, "Social" drawing more power than "Gaming" too? Something seems weird.

Microsoft Teams can absolutely use more battery than many games.

Ditto for Instagram.

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