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Meta Quest 3

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151–160 of 342 posts

Re: Meta Quest 3

#151
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

I use my Quest 2 for mostly streaming from my PC games likes Asserto Corsa.

Re: Meta Quest 3

#152
post #128

Earlier quoted context omitted.

>So what’s the killer app? I feel like the answer to that question will come next year, when Apple's Vision Pro is out.

But that won’t help Meta. This really feels like a Quest 2 + 1, which is fine. Same but better specs. But the site appears to me like it’s positioning it as a Vision Pro competitor when it’s not even in the same league. “We have AR too so it’s the same!” The Vision Pro seems very clearly marketed at a different segment and primary use case to me. The problem is that if Apple (or a 3rd party on the platform) figures i…

Shooting to be the Android to Apple's Apple in this market doesn't seem like the least sensible strategy.

Re: Meta Quest 3

#153
post #135
post #121

Earlier quoted context omitted.

> This feels very “PC” to me. By which I mean they’re selling it because they can sell new hardware. The Pentium 9 is out! Which is fine. I mean, the same is happening for smartphones and tablets. Yes, it won’t dramatically grow the market.

But those already have mass market acceptance. They’re not trying to prove they’re necessary. The iPhone (and other smartphones) literally changed the world. There’s only so much they can innovate after 15 years of record breaking success. VR doesn’t have that. People weren’t chomping at the bit for the day it was 20% better. Unless it passes some unknown threshold where it suddenly becomes good enough to suddenly be…

Yes, and I don’t expect this to change much in the foreseeable future, given current technological constraints. But why would you expect a third-generation product to suddenly change this?

Re: Meta Quest 3

#154
post #119

Earlier quoted context omitted.

The novelty wears off after a bit and then it’s mostly just a less convenient version of a game console (the limited software really hurts any other use)

Good point -- I do wonder if it's inherent or if we really are missing some "much better software?" A thing that makes me think the latter might be the is how there's no real Google Earth for the Quest, which strikes me as madness? (also, Aircar and having to jump through hoops to find Tiltbrush/Openbrush?)

The PC Oculus software was much better so there’s definitely more they can do; the Quest software is full of artificial limitations, like having window placement and sizing be unnecessarily limited. They’re also somewhat hostile to sideloading (not blocking it but making it more difficult than it needs to be) which probably hurts niche use cases

Re: Meta Quest 3

#155

Earlier quoted context omitted.

streaming + vr seems like a recipe for disaster. even if you don't mind a few extra frames of latency when playing games on your TV, you absolutely will when head tracking is involved. streaming + mouse & keyboard for shooters still feels like shit, even when I tried it on google stadia over google fiber. honestly i kind of hope this game streaming fad never really takes off, because so far it just seems to make game…

Playing ultra-settings Starfield on an old retina MacBook air is mindblowing. GeForce Now, imo, is quietly the killer app of 2023. > game streaming fad never really takes off I am in the opposite camp. I want game developers to be freed from local hardware constraints, and indy developers to have access to the same graphical fidelities as AAA. Real, meaningful innovation in gaming is a possibility.

> and indy developers to have access to the same graphical fidelities as AAA

The bottleneck here isn't performance, it's the cost of producing high quality assets on a AAA scale. Streaming won't solve this.

As for "local hardware constraints", I've yet to see any streaming games that were not possible on local hardware. Personally, I'd rather upgrade my GPU or video game console every 5 years than lose all the very tangible benefits that come with running games on my own hardware (ownership, mods, preservation, etc.)

I will say that I think services like GeForce Now are the best use case for the technology. Since it is essentially a rentable high end gaming PC in the cloud, the user brings their own games. If GeForce now shuts down, you still have the option of downloading all the games you bought for on it to a PC. Nvidia is smart to position this as an additive experience, rather than a replacement like Stadia was.

Re: Meta Quest 3

#156
post #99

Earlier quoted context omitted.

There's a bunch of very powerful/ successful AI girlfriend apps like Replika. I think that will be a breakthrough use case for VR.

If that’s the killer app for VR, then all I can say is god help VR.

Really? "All the lonely people..."

Re: Meta Quest 3

#157
post #128

Earlier quoted context omitted.

>So what’s the killer app? I feel like the answer to that question will come next year, when Apple's Vision Pro is out.

But that won’t help Meta. This really feels like a Quest 2 + 1, which is fine. Same but better specs. But the site appears to me like it’s positioning it as a Vision Pro competitor when it’s not even in the same league. “We have AR too so it’s the same!” The Vision Pro seems very clearly marketed at a different segment and primary use case to me. The problem is that if Apple (or a 3rd party on the platform) figures i…

I feel like the "killer app problem" is not unique to the Quest, but the whole VR ecosystem. I'm being cautiously optimistic Apple will finally break through and find an app that will appeal to the masses, and even though the price is not attainable for 95% of the population, that will trickle down and find it's way to the broader market.

Re: Meta Quest 3

#158
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

But... but... they made sure to put Gorilla Tag on the little games graphic... that doesn't do it for you?

Re: Meta Quest 3

#159

Counter-intuitively, I think I'd be able to manage a headset better if it wasn't this box strapped to the front of my face, but rather an evenly balanced hockey helmet with a flip-up mask. I can do hours wearing a hockey helmet, but these things are uncomfortable after a little while, and I think it's because it's just a more balanced thing that my neck muscles aren't constantly counteracting. Not to suggest that tha…

There were add-on batteries for the Quest 2 that would attach to the back of the headset, thereby improving the balance which adding battery life. I never tried one.

I have. The "elite strap" with the crank tightening mechanism was well balanced and surprisingly comfortable even with headphones over top.

So I remember it, anyway - it's been over a year since I bothered with the Quest, so who knows how much I'm glossing over in memory.

Re: Meta Quest 3

#160
post #148

Earlier quoted context omitted.

XBox cloud gaming is pretty big. Roblox is huge with kids as well.

That seems to reinforce my point to me. Both of those are available on other platforms. They don’t need the Quest 3. Why not just buy an Xbox? What makes me need a Quest 3 ?

You can play games on lower resolution, lower refresh monitors, so why do people market higher resolution and particularly higher refresh rate monitors succesfully to gamers? Quality if experience, not just binary “can you minimally do it”, matters, and matters particularly to the segment of the market that has lots of disposable income.
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