So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…
Meta Quest 3
151–160 of 342 posts
Re: Meta Quest 3
#152Earlier quoted context omitted.
>So what’s the killer app? I feel like the answer to that question will come next year, when Apple's Vision Pro is out.
But that won’t help Meta. This really feels like a Quest 2 + 1, which is fine. Same but better specs. But the site appears to me like it’s positioning it as a Vision Pro competitor when it’s not even in the same league. “We have AR too so it’s the same!” The Vision Pro seems very clearly marketed at a different segment and primary use case to me. The problem is that if Apple (or a 3rd party on the platform) figures i…
Re: Meta Quest 3
#153Earlier quoted context omitted.
> This feels very “PC” to me. By which I mean they’re selling it because they can sell new hardware. The Pentium 9 is out! Which is fine. I mean, the same is happening for smartphones and tablets. Yes, it won’t dramatically grow the market.
But those already have mass market acceptance. They’re not trying to prove they’re necessary. The iPhone (and other smartphones) literally changed the world. There’s only so much they can innovate after 15 years of record breaking success. VR doesn’t have that. People weren’t chomping at the bit for the day it was 20% better. Unless it passes some unknown threshold where it suddenly becomes good enough to suddenly be…
Re: Meta Quest 3
#154Earlier quoted context omitted.
The novelty wears off after a bit and then it’s mostly just a less convenient version of a game console (the limited software really hurts any other use)
Good point -- I do wonder if it's inherent or if we really are missing some "much better software?" A thing that makes me think the latter might be the is how there's no real Google Earth for the Quest, which strikes me as madness? (also, Aircar and having to jump through hoops to find Tiltbrush/Openbrush?)
Re: Meta Quest 3
#155Earlier quoted context omitted.
streaming + vr seems like a recipe for disaster. even if you don't mind a few extra frames of latency when playing games on your TV, you absolutely will when head tracking is involved. streaming + mouse & keyboard for shooters still feels like shit, even when I tried it on google stadia over google fiber. honestly i kind of hope this game streaming fad never really takes off, because so far it just seems to make game…
Playing ultra-settings Starfield on an old retina MacBook air is mindblowing. GeForce Now, imo, is quietly the killer app of 2023. > game streaming fad never really takes off I am in the opposite camp. I want game developers to be freed from local hardware constraints, and indy developers to have access to the same graphical fidelities as AAA. Real, meaningful innovation in gaming is a possibility.
The bottleneck here isn't performance, it's the cost of producing high quality assets on a AAA scale. Streaming won't solve this.
As for "local hardware constraints", I've yet to see any streaming games that were not possible on local hardware. Personally, I'd rather upgrade my GPU or video game console every 5 years than lose all the very tangible benefits that come with running games on my own hardware (ownership, mods, preservation, etc.)
I will say that I think services like GeForce Now are the best use case for the technology. Since it is essentially a rentable high end gaming PC in the cloud, the user brings their own games. If GeForce now shuts down, you still have the option of downloading all the games you bought for on it to a PC. Nvidia is smart to position this as an additive experience, rather than a replacement like Stadia was.
Re: Meta Quest 3
#156Re: Meta Quest 3
#157Earlier quoted context omitted.
>So what’s the killer app? I feel like the answer to that question will come next year, when Apple's Vision Pro is out.
But that won’t help Meta. This really feels like a Quest 2 + 1, which is fine. Same but better specs. But the site appears to me like it’s positioning it as a Vision Pro competitor when it’s not even in the same league. “We have AR too so it’s the same!” The Vision Pro seems very clearly marketed at a different segment and primary use case to me. The problem is that if Apple (or a 3rd party on the platform) figures i…
Re: Meta Quest 3
#158So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…
Re: Meta Quest 3
#159Counter-intuitively, I think I'd be able to manage a headset better if it wasn't this box strapped to the front of my face, but rather an evenly balanced hockey helmet with a flip-up mask. I can do hours wearing a hockey helmet, but these things are uncomfortable after a little while, and I think it's because it's just a more balanced thing that my neck muscles aren't constantly counteracting. Not to suggest that tha…
There were add-on batteries for the Quest 2 that would attach to the back of the headset, thereby improving the balance which adding battery life. I never tried one.
So I remember it, anyway - it's been over a year since I bothered with the Quest, so who knows how much I'm glossing over in memory.
Re: Meta Quest 3
#160Earlier quoted context omitted.
XBox cloud gaming is pretty big. Roblox is huge with kids as well.
That seems to reinforce my point to me. Both of those are available on other platforms. They don’t need the Quest 3. Why not just buy an Xbox? What makes me need a Quest 3 ?