I'm clueless -- how do these things work? Are they standalone, or do you also need a gaming PC? Do you need internet connection, or is there stuff that works offline? Do you need Facebook account? Are they hackable, e.g., are there custom firmware options?
Meta Quest 3
51–60 of 342 posts
Re: Meta Quest 3
#52The Quest 2 CPU was too weak, and while this one will be better the Apple chips are still way out in front there.
The proportion of people in tech I know with a Quest 2 they never use is amazing. We all want VR to work but fundamentally headsets are a bad idea.
Re: Meta Quest 3
#53> Gaming: 2.4 hours of usage on average > Social: 2.2 hours of usage on average > Productivity: 1.5 hours minutes [sic] of usage on average How is this accurate? What kind of "Productivity" tasks are people doing inside a Quest if it uses more power/battery than gaming? Also, "Social" drawing more power than "Gaming" too? Something seems weird.
Microsoft Teams can absolutely use more battery than many games. Ditto for Instagram.
Re: Meta Quest 3
#54> Gaming: 2.4 hours of usage on average > Social: 2.2 hours of usage on average > Productivity: 1.5 hours minutes [sic] of usage on average How is this accurate? What kind of "Productivity" tasks are people doing inside a Quest if it uses more power/battery than gaming? Also, "Social" drawing more power than "Gaming" too? Something seems weird.
Going by how my Macbook's battery life evaporates with 10 Chrome tabs + Slack + Zoom, I believe it. Gaming is definitely less load than multiple windows of modern work apps.
Re: Meta Quest 3
#55Re: Meta Quest 3
#56I'm clueless -- how do these things work? Are they standalone, or do you also need a gaming PC? Do you need internet connection, or is there stuff that works offline? Do you need Facebook account? Are they hackable, e.g., are there custom firmware options?
You will need internet to download games, but it can operate in offline mode as well if the game supports it.
You do need an account, but it can be a Meta account not connected to your Facebook if your choose.
They are not hackable in any way and there are no custom firmwares. In fact, the software side of these devices is incredibly complex (tracking, lens correction, very low latency rendering and control pipelines) and replicating the work that FB has done would be an effort for a large team of VR engineers. If you dig into some of the details of how they work you will realize they are a technological marvel to rival the iPhone.
Re: Meta Quest 3
#57Earlier quoted context omitted.
Standalone, but you can connect to PC if you want to play graphically intensive games. Quest 2 basically, you login with FB account so you need internet connection at first. Pretty "unhackable" afaik, you can install custom mods for games but thats pretty much it in terms of modifications I've seen.
You don't need Facebook account.
Re: Meta Quest 3
#58Hey Mark, Send an email to NVIDIA's GeForce Now bizdev guy. Develop a cheap-o streaming device and put all the juice in the display. Congratulations, I just made you billions of dollars. Donate my cut to PETA.
For a mainstream VR headset, you really need low latency. It's almost as bad as hard real-time machines because your users will get a mean headache and literally start to vomit if the latency between moving their head and the picture updating becomes too high. Rumor has it that reducing the screen latency by re-projecting a previously rendered frame was one of the big contributions that John Carmack developed to make Oculus feasible at all. So that means you now either need to stream ultra high resolution panoramas, which is too much data for even current 8k H265 codes to handle, or you need a streaming service with such an extremely low latency that just due to speed of light it basically has to be inside your city. Or well, you just accept that people will feel sick from the latency and reduce your target market to the 1% that can tolerate a 10ms delay on their vision.
Re: Meta Quest 3
#59Wish there was a trade in option from the Quest 2.
Re: Meta Quest 3
#60Notable shift in emphasis to mixed reality. I wish they had HDR support called out for the passthrough though. The Quest 2 CPU was too weak, and while this one will be better the Apple chips are still way out in front there. The proportion of people in tech I know with a Quest 2 they never use is amazing. We all want VR to work but fundamentally headsets are a bad idea.