Meta Quest 3
41–50 of 342 posts
Re: Meta Quest 3
#42This seems like on paper it is quite close to the Apple Vision Pro. The performance per watt of the chips is probably not far off and both devices deal with the same basic design constraints of needing to fit comfortably on your head. The main difference seems to be the micro OLED and eye tracking on the Vision Pro vs. the Quest’s inclusion of controllers. I’ll be curious how these two devices stack up to each other…
Re: Meta Quest 3
#43Earlier quoted context omitted.
Going by how my Macbook's battery life evaporates with 10 Chrome tabs + Slack + Zoom, I believe it. Gaming is definitely less load than multiple windows of modern work apps.
Compared to playing a game which would definitely use both GPU and CPU, instead of mostly just CPU?
Re: Meta Quest 3
#44This seems like on paper it is quite close to the Apple Vision Pro. The performance per watt of the chips is probably not far off and both devices deal with the same basic design constraints of needing to fit comfortably on your head. The main difference seems to be the micro OLED and eye tracking on the Vision Pro vs. the Quest’s inclusion of controllers. I’ll be curious how these two devices stack up to each other…
Both of which are complete dealbreakers.
AR/VR/Spatial is defined completely by immersion and lack-of-nausea, where less resolution and the inclusion of controllers demolish.
You're right, both probably won't reach mass-market appeal, but the two certainly aren't comparable in any metric other than reach.
Re: Meta Quest 3
#45Hey Mark, Send an email to NVIDIA's GeForce Now bizdev guy. Develop a cheap-o streaming device and put all the juice in the display. Congratulations, I just made you billions of dollars. Donate my cut to PETA.
streaming + mouse & keyboard for shooters still feels like shit, even when I tried it on google stadia over google fiber.
honestly i kind of hope this game streaming fad never really takes off, because so far it just seems to make games worse. i'm convinced publishers want it as a means to further erode user ownership of the software they buy. "oh, sorry, the single player game you bought four years ago on a streaming platform is no longer available due to rights issues. would you like to buy the sequel for $70?"
Re: Meta Quest 3
#46Earlier quoted context omitted.
Going by how my Macbook's battery life evaporates with 10 Chrome tabs + Slack + Zoom, I believe it. Gaming is definitely less load than multiple windows of modern work apps.
Compared to playing a game which would definitely use both GPU and CPU, instead of mostly just CPU?
Re: Meta Quest 3
#47> Gaming: 2.4 hours of usage on average > Social: 2.2 hours of usage on average > Productivity: 1.5 hours minutes [sic] of usage on average How is this accurate? What kind of "Productivity" tasks are people doing inside a Quest if it uses more power/battery than gaming? Also, "Social" drawing more power than "Gaming" too? Something seems weird.
Re: Meta Quest 3
#48I'm clueless -- how do these things work? Are they standalone, or do you also need a gaming PC? Do you need internet connection, or is there stuff that works offline? Do you need Facebook account? Are they hackable, e.g., are there custom firmware options?
Standalone, but you can connect to PC if you want to play graphically intensive games. Quest 2 basically, you login with FB account so you need internet connection at first. Pretty "unhackable" afaik, you can install custom mods for games but thats pretty much it in terms of modifications I've seen.
Re: Meta Quest 3
#49Re: Meta Quest 3
#50> Gaming: 2.4 hours of usage on average > Social: 2.2 hours of usage on average > Productivity: 1.5 hours minutes [sic] of usage on average How is this accurate? What kind of "Productivity" tasks are people doing inside a Quest if it uses more power/battery than gaming? Also, "Social" drawing more power than "Gaming" too? Something seems weird.