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Show HN: Unity like game editor running in pure WASM

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Re: Show HN: Unity like game editor running in pure WASM

#93
post #28

How do I add WASD controls to the camera?

That's something you'll have to code up yourself, however to get you started this script checks for pressing the W key and moves forward: https://pastebin.com/8kMTCu3Y

Hugely helpful, thanks! I really did give it a few minutes and look for docs/examples before asking. I promise!

Re: Show HN: Unity like game editor running in pure WASM

#94

Do you know anything about any WASM developments that will enable pure WASM interaction with the browser's Web-APIs at no or at a low cost without the JS layer? Sometimes I look at https://github.com/WebAssembly/proposals and it's very confusing. There are the type imports proposal(years away), the almost complete GC proposal(which is apparently only for GCd languages, but not for anything browser wasm), the componen…

The problem of pure wasm is we get a closed source web with unblockable ads.

Re: Show HN: Unity like game editor running in pure WASM

#96

Earlier quoted context omitted.

That's so cool! Zilch was my baby, that makes me so happy :D

Zero/Zilch was great, and I wish DigiPen would've stuck with it! I heard that these days, they don't even have students make games from scratch anymore, and everyone just uses Unity or Unreal instead—any idea if that's true? it would be a bummer if it were, because striving to make a cool engine (especially once Zero was there as something to aspire to!) was like the best and most useful part of my time at DigiPen. g…

I teach GAM 300/350 at DigiPen. We still require them to create custom engines in their sophomore year, but in their junior year (and beyond, in some cases), they're all using commercial engines. One of the main things we want to focus on is giving them a chance to work on a truly cross-discipline team, where every member has a chance to thrive at their work, regardless of their degree program. If you're a student of game design or art, it can be very stressful to be on a team with a custom engine, because the bar is so high for them to provide the features you need to get your work done and accomplish your goals. If the engine and its editor and other support tools are all already completed when the project begins, these stresses and barriers are removed. Meanwhile, the programming students get a chance to work in an existing engine, which is applicable for the career trajectories of so vastly many of them, who will graduate and go on to work for companies that are using an existing engine (possibly even the one they used in GAM class). If they use Unreal, they're often working in C++, interfacing directly with the engine code. These are valuable experiences as well.

I have an imperfect perspective of the students' attitudes, but it seems to me that they tend to agree with my point of view: at the beginning of the year, I said, "Raise your hand if you wish you'd be working on a custom engine this year," expecting to see a few dozen hands go up. Surprisingly, only about one and a half hands were raised! Working on a custom game engine is an amazing and unique experience, but it's not the end-all-be-all of game programming.

Re: Show HN: Unity like game editor running in pure WASM

#97
post #92

This is amazing. I might have missed it, but is there a plan to put the dev issues onto github, or is there another way I can get involved in dev/doc?

I'll for sure list issues there. I also need to move the docs from here:

https://github.com/zeroengineteam/ZeroDocs/blob/master/getti...

Re: Show HN: Unity like game editor running in pure WASM

#98
post #93

Earlier quoted context omitted.

That's something you'll have to code up yourself, however to get you started this script checks for pressing the W key and moves forward: https://pastebin.com/8kMTCu3Y

Hugely helpful, thanks! I really did give it a few minutes and look for docs/examples before asking. I promise!

Also hopefully these docs can be of use. They're a bit of a mess as they were never properly ported to GitHub wiki: https://github.com/zeroengineteam/ZeroDocs/blob/master/getti...

Re: Show HN: Unity like game editor running in pure WASM

#99
post #86

Earlier quoted context omitted.

I'd be curious if it runs any better under Chrome. Seems a lot of people are hitting Firefox issues. I'll be sure to test Firefox regularly though.

AFAIK, Firefox has all around awful webgl and webgpu performance. I know personally, anything 3d in Firefox is a slideshow, even with a 4090

In Firefox on a 12th-gen Framework i5-1240P, Fedora 38, integrated graphics at 2256x1504, it works and looks fine for me.

Re: Show HN: Unity like game editor running in pure WASM

#100
post #72

I like the concept. My GPU and browser weep with lag. Its a very impressive slideshow. I finally managed to highlight the starting sphere after several tries. At first I wasn't sure if it was loaded. Of course, I'm only using a 1.8 GHz Celeron with onboard GPU and 8GB Ram in Firefox, so... not exactly high-end stuff.

I'd be curious if it runs any better under Chrome. Seems a lot of people are hitting Firefox issues. I'll be sure to test Firefox regularly though.

It was completely unusable on my M1 MacBook on Chrome, I suspect it's hitting some degenerate webgl/driver edge case.
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