Show HN: Unity like game editor running in pure WASM
91–100 of 166 posts
Re: Show HN: Unity like game editor running in pure WASM
#92Re: Show HN: Unity like game editor running in pure WASM
#93How do I add WASD controls to the camera?
That's something you'll have to code up yourself, however to get you started this script checks for pressing the W key and moves forward: https://pastebin.com/8kMTCu3Y
Re: Show HN: Unity like game editor running in pure WASM
#94Do you know anything about any WASM developments that will enable pure WASM interaction with the browser's Web-APIs at no or at a low cost without the JS layer? Sometimes I look at https://github.com/WebAssembly/proposals and it's very confusing. There are the type imports proposal(years away), the almost complete GC proposal(which is apparently only for GCd languages, but not for anything browser wasm), the componen…
Re: Show HN: Unity like game editor running in pure WASM
#95Re: Show HN: Unity like game editor running in pure WASM
#96Earlier quoted context omitted.
That's so cool! Zilch was my baby, that makes me so happy :D
Zero/Zilch was great, and I wish DigiPen would've stuck with it! I heard that these days, they don't even have students make games from scratch anymore, and everyone just uses Unity or Unreal instead—any idea if that's true? it would be a bummer if it were, because striving to make a cool engine (especially once Zero was there as something to aspire to!) was like the best and most useful part of my time at DigiPen. g…
I have an imperfect perspective of the students' attitudes, but it seems to me that they tend to agree with my point of view: at the beginning of the year, I said, "Raise your hand if you wish you'd be working on a custom engine this year," expecting to see a few dozen hands go up. Surprisingly, only about one and a half hands were raised! Working on a custom game engine is an amazing and unique experience, but it's not the end-all-be-all of game programming.
Re: Show HN: Unity like game editor running in pure WASM
#97This is amazing. I might have missed it, but is there a plan to put the dev issues onto github, or is there another way I can get involved in dev/doc?
https://github.com/zeroengineteam/ZeroDocs/blob/master/getti...
Re: Show HN: Unity like game editor running in pure WASM
#98Earlier quoted context omitted.
That's something you'll have to code up yourself, however to get you started this script checks for pressing the W key and moves forward: https://pastebin.com/8kMTCu3Y
Hugely helpful, thanks! I really did give it a few minutes and look for docs/examples before asking. I promise!
Re: Show HN: Unity like game editor running in pure WASM
#99Earlier quoted context omitted.
I'd be curious if it runs any better under Chrome. Seems a lot of people are hitting Firefox issues. I'll be sure to test Firefox regularly though.
AFAIK, Firefox has all around awful webgl and webgpu performance. I know personally, anything 3d in Firefox is a slideshow, even with a 4090
Re: Show HN: Unity like game editor running in pure WASM
#100I like the concept. My GPU and browser weep with lag. Its a very impressive slideshow. I finally managed to highlight the starting sphere after several tries. At first I wasn't sure if it was loaded. Of course, I'm only using a 1.8 GHz Celeron with onboard GPU and 8GB Ram in Firefox, so... not exactly high-end stuff.
I'd be curious if it runs any better under Chrome. Seems a lot of people are hitting Firefox issues. I'll be sure to test Firefox regularly though.