Cool project. Is there any way to scale the UI for high dpi displays? On a 2:1 display, the fonts look aliased, if I set the browser zoom to 50%, the UI looks crisp, but everything is a bit small to be useful.
I fail to understand why not use the native browser rendering engine, or at least SVG for the UI. It must be cheaper in resources (memory, network, cpu), easier to make accessible and easier to render
Show HN: Unity like game editor running in pure WASM
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Re: Show HN: Unity like game editor running in pure WASM
#22Cool project. Is there any way to scale the UI for high dpi displays? On a 2:1 display, the fonts look aliased, if I set the browser zoom to 50%, the UI looks crisp, but everything is a bit small to be useful.
I fail to understand why not use the native browser rendering engine, or at least SVG for the UI. It must be cheaper in resources (memory, network, cpu), easier to make accessible and easier to render
Re: Show HN: Unity like game editor running in pure WASM
#23Wow you guys wrote Zero Engine? I used it in summer camps at DigiPen a long time ago, I really enjoyed using it and programming in Zilch (I wrote an AI that played a galaga clone!). This Unity fiasco had me wondering how Zero was doing. Seems like it's going to have a resurgence! Super exciting!
Re: Show HN: Unity like game editor running in pure WASM
#24DPI is not correct on MacOS
Re: Show HN: Unity like game editor running in pure WASM
#25Re: Show HN: Unity like game editor running in pure WASM
#26Earlier quoted context omitted.
I fail to understand why not use the native browser rendering engine, or at least SVG for the UI. It must be cheaper in resources (memory, network, cpu), easier to make accessible and easier to render
Anecdotally, in the very early days Figma rendered its UI entirely in canvas, but we eventually switched over to React for the UI. It ended up being far easier for development cycles and for accessibility/integration with existing browser features.
Re: Show HN: Unity like game editor running in pure WASM
#27That makes me think this must be a challenge to host. What are the pain points to hosting it?
Re: Show HN: Unity like game editor running in pure WASM
#28Re: Show HN: Unity like game editor running in pure WASM
#29I'm not seeing documentation linked in the readme or within the github project. Are there how-tos and tutorials anywhere?
Re: Show HN: Unity like game editor running in pure WASM
#30Earlier quoted context omitted.
Anecdotally, in the very early days Figma rendered its UI entirely in canvas, but we eventually switched over to React for the UI. It ended up being far easier for development cycles and for accessibility/integration with existing browser features.
I thought you guys recently rewrote everything to be in WebGL instead?