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Show HN: Unity like game editor running in pure WASM

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51–60 of 166 posts

Re: Show HN: Unity like game editor running in pure WASM

#51
The summer workshops for HS students at DigiPen helped launch me into a programming career :)

No experience with Zero, but when I did the workshop in 2008 we used the .NET-based engine. I forget the name of it and the backup I have is in a pile of unlabeled burnt CDs.

Re: Show HN: Unity like game editor running in pure WASM

#52

Earlier quoted context omitted.

It almost sounds like it’s not using your dedicated graphics card. Do other WebGL demos run alright for you?

Yes I can run about 200 jellyfish in this demo with similar GPU load, resolution, and frame rate. https://akirodic.com/p/jellyfish/ Maybe not the most helpful comparison haha. Anyways, great work, this is very impressive

Same experience here. I'm able to run other webgl projects fine, including the jellyfish project you linked, but this engine blows up my gpu. Strange

Re: Show HN: Unity like game editor running in pure WASM

#53

The summer workshops for HS students at DigiPen helped launch me into a programming career :) No experience with Zero, but when I did the workshop in 2008 we used the .NET-based engine. I forget the name of it and the backup I have is in a pile of unlabeled burnt CDs.

it was ProjectFUN, same name as the summer workshop program—I wish I still had a copy of it, or at least the game I made with it that same summer!

Re: Show HN: Unity like game editor running in pure WASM

#54

Yet another reminder that WebGL is terrible in Firefox. Looking forward to webgpu being standardised and widely used instead.

The current status seems to be, chrome is also way ahead of firefox with webGPU. They just don't have the manpower anymore, so I would not get my expectations up high and just use chrome for games and co amd be happy if webgpu comes to mobile FF at all. Or petition mozilla into rehiring some engeneers.. And with this concrete project I cannot compare, because on my mobile nothing loads, neither on ff or chrome.

The WGPU people have a new, faster version coming out and Firefox integration is in progress.[1]

[1] https://github.com/gfx-rs/wgpu/pull/3626#issuecomment-173417...

Re: Show HN: Unity like game editor running in pure WASM

#55

Trevor! I loved your CS elective at DigiPen on designing programming languages with grammars. Many of the students you taught are working on Minecraft now. I'm using so many fundamentals taught by you and my time at DigiPen when designing the Minecraft scripting API today. Glad to see you're still rocking it.

[deleted]

Re: Show HN: Unity like game editor running in pure WASM

#56
post #54

Earlier quoted context omitted.

The current status seems to be, chrome is also way ahead of firefox with webGPU. They just don't have the manpower anymore, so I would not get my expectations up high and just use chrome for games and co amd be happy if webgpu comes to mobile FF at all. Or petition mozilla into rehiring some engeneers.. And with this concrete project I cannot compare, because on my mobile nothing loads, neither on ff or chrome.

The WGPU people have a new, faster version coming out and Firefox integration is in progress.[1] [1] https://github.com/gfx-rs/wgpu/pull/3626#issuecomment-173417...

So there is hope? Sounds good.

Re: Show HN: Unity like game editor running in pure WASM

#57

The summer workshops for HS students at DigiPen helped launch me into a programming career :) No experience with Zero, but when I did the workshop in 2008 we used the .NET-based engine. I forget the name of it and the backup I have is in a pile of unlabeled burnt CDs.

it was ProjectFUN, same name as the summer workshop program—I wish I still had a copy of it, or at least the game I made with it that same summer!

It's sitting on some old drive somewhere. I'll probably do some digging at some point and put it on archive.org, if only for preservation.

Re: Show HN: Unity like game editor running in pure WASM

#58
Do you know anything about any WASM developments that will enable pure WASM interaction with the browser's Web-APIs at no or at a low cost without the JS layer? Sometimes I look at https://github.com/WebAssembly/proposals and it's very confusing. There are the type imports proposal(years away), the almost complete GC proposal(which is apparently only for GCd languages, but not for anything browserwasm), the component model(which looks and sounds as something not for the browser use case), JS String Builtins (which will provide faster JS strings, but not DOM) and ECMAScript module integration (which will turn WASM modules into ES modules, but Web-APIs aren't ES modules so no luck). Sometimes I read contributor interactions and it looks as if providing such functionality isn't their priority or even in their plans, and for the majority the WASI + component model for the cloud, crypto and similar use cases are more important.

Re: Show HN: Unity like game editor running in pure WASM

#59
post #12

Wow you guys wrote Zero Engine? I used it in summer camps at DigiPen a long time ago, I really enjoyed using it and programming in Zilch (I wrote an AI that played a galaga clone!). This Unity fiasco had me wondering how Zero was doing. Seems like it's going to have a resurgence! Super exciting!

That's so cool! Zilch was my baby, that makes me so happy :D

do you know what engine was in use or development during around 2002-2003? the engine was somewhat baked but flexible and had entry points where you drop c++ snippets in, I believe with a GUI

Re: Show HN: Unity like game editor running in pure WASM

#60

This is hitting my gpu super hard (Radeon Pro 560X, near-4k) with just the default ball scene. Frame rates are dipping very low just orbiting around. Does anyone know if there could be a WebGL optimization issue?

I'm getting a really nice smooth experience on my Intel HD Graphics 620 (7th gen intel integrated graphics, old and slow). Also just looking at the default ball scene, and I was really impressed how smooth it was on my system. I'm using chrome.
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