Earlier quoted context omitted.
It is also a bit sad that these strategies started to leak from mobile games into other platforms. Now we can find console and PC games with random "gift boxes", daily XP limits to force you to keep playing and others. Not that it should be blamed fully on mobile, it was already getting worse on itself, with cosmetic paid "DLC" that could be (and sometimes is) present on the base game files at release but exists pure…
Console and (non-MMO) PC gaming up until the 360 and PS3 was an unusual time of transparent and straightforward monetization. Just pay once and you own the game forever. If you go further back in time, you have arcades, which exposed children of yesteryear to the same tricks mobile is doing today.
The casino in your pocket
21–30 of 265 posts
Re: The casino in your pocket
#22That was a pretty good read. Makes me realize how lucky we are that some games existed before in app purchases. Could you imagine playing chess and paying for an upgraded queen?
Re: The casino in your pocket
#23Re: The casino in your pocket
#24Earlier quoted context omitted.
It is also a bit sad that these strategies started to leak from mobile games into other platforms. Now we can find console and PC games with random "gift boxes", daily XP limits to force you to keep playing and others. Not that it should be blamed fully on mobile, it was already getting worse on itself, with cosmetic paid "DLC" that could be (and sometimes is) present on the base game files at release but exists pure…
Console and (non-MMO) PC gaming up until the 360 and PS3 was an unusual time of transparent and straightforward monetization. Just pay once and you own the game forever. If you go further back in time, you have arcades, which exposed children of yesteryear to the same tricks mobile is doing today.
Re: The casino in your pocket
#25You're gonna be able to easily get these kids to lock into all kinds of financing structures in the future.
Re: The casino in your pocket
#26Earlier quoted context omitted.
I remember having an iPhone 5 and the quality of games were pretty good, albeit pricey. I did pay for a bunch of games at the time because I thought that was fair. Coming back to iOS a decade later and the quality of games is unrecognizable from the era I started in. Even Apple Arcade has a lot of stuff that feels like f2p/p2w stuff that is basically mobile casinos. I tried to give a bunch of modern games a shot and…
Looking over the best games for Apple Arcade and it’s… Temple Run, Cut the Rope, Fruit Ninja. Really! That was the peak?
Re: The casino in your pocket
#27You're gonna be able to easily get these kids to lock into all kinds of financing structures in the future.
Re: The casino in your pocket
#28That was a pretty good read. Makes me realize how lucky we are that some games existed before in app purchases. Could you imagine playing chess and paying for an upgraded queen?
It is also a bit sad that these strategies started to leak from mobile games into other platforms. Now we can find console and PC games with random "gift boxes", daily XP limits to force you to keep playing and others. Not that it should be blamed fully on mobile, it was already getting worse on itself, with cosmetic paid "DLC" that could be (and sometimes is) present on the base game files at release but exists pure…
Re: The casino in your pocket
#29You're gonna be able to easily get these kids to lock into all kinds of financing structures in the future.
Re: The casino in your pocket
#30Earlier quoted context omitted.
That's like: "There's absolutely no reason for the executive to embezzle - they don't need to, they already have the cushy job." Cheating means greater profit, and (unless caught) more-reliable profit.
Except they're competing. If players think they win more at Casino B than Casino A, Casino A makes less, not more.