Live data from Hacker News

Unity's oldest community announces dissolution

farewell.bostonunitygroup.com

191–200 of 465 posts

Re: Unity's oldest community announces dissolution

#191

Earlier quoted context omitted.

Why would customers leave you if your product was AGPL?

Because people are stupid. Never underestimate stupidity. In all seriousness, it’s just that the AGPL considers network use to be distribution and thus entitled to the source[ https://medium.com/swlh/understanding-the-agpl-the-most-misu... ] This terrifies people for some reason. Basically because they want the freedom to modify open source projects and call it their own without giving back to the project that actual…

The stupid people are lawyers and they definitely seem to think they have a good reason.

Re: Unity's oldest community announces dissolution

#192

like getting blood from a stone... Most of those open-source companies turn "evil" stories (like IBM/redhat ) seems to follow the same pattern. IMO, there is a limit of the amount of value one can extract from those venture. Trying to increase revenue beyond a certain limit will always result very bad outcome. But i also think it's a lesson for the gaming industry. Why is something as core are a game engine, not some…

Why would I even want to build a game if I'm going to have to give between 4-8% of everything I make to steam and unity? I completely understand why nearly every AAA studio builds their own client and game engine, it's cheaper in the long run.

You know that the retail margin for a lot of products is at least 100%, right? And that's on the wholesale price, not the original cost of production.

Everyone takes their cut.

Re: Unity's oldest community announces dissolution

#193

Unity really showing the world how to tank a business by letting a few MBA’s at the top make a decision for profit.

This "for profit" thing seems like the wrong framing. Customer goodwill and community are extremely valuable. It seems like what we are looking at is more about short-termism and the distortive effects of suddenly (post-IPO) having to report to investors who are essentially outsiders to the business and have no knowledge or stake in the operation-as-an-entity-in-a-larger-ecosystem other than having dumped a bunch of…

[dead]

Re: Unity's oldest community announces dissolution

#194

Earlier quoted context omitted.

Lowe's supposedly honors the Craftsman lifetime warranty. I haven't tried it, last time I needed to use the warranty was 30 years ago when in the middle of some car repair job I was doing I took the busted wrench into Sears, still dressed in my grimy clothes I was wearing and covered in grease, I handed them the broken wrench and they simply handed me a new one. No questions asked, no paperwork. They handed me a new…

Had the same experience many years ago. I have a bunch of old Craftsman tools that are superb quality and will last decades more. Sad to see them as an empty house brand now. Just like GE appliances, all that’s left is a sticker.

On the bright side, due to how the Power Tool industry works, that Craftsman is in many cases the previous gen Dewalt for 1/3 the price. Others are Porter Cable in red and without a sales rep. I’m tied to Ryobi batteries but I happily pick up Craftsman corded tools when those are an option.

Re: Unity's oldest community announces dissolution

#195
post #68
post #25

Earlier quoted context omitted.

All it is is a fun sounding word for "rent-seeking"

Sounds lazy and crass to me. Instead of a word meant to accurately convey a concept it's meant to broadly convey a concept and ones feelings on it in the same breath; much like the term "woke". I'd rather use something around a historical event that can also be used to help understand a concept through allegory, like "Dutch disease", or "cargo cult". Those are fun.

"Fun" is subjective and we're free to disagree, neither of us is any more right than the other.

I think it's crass nature gives it a sort of charm and really gets the point across.

Re: Unity's oldest community announces dissolution

#196
post #129

I wish I had a large enough Twitter following to make a public claim about this before Unity "went back" on the first version of the recently-announced pricing changes, but I was nearly certain this was an intentional move to make the "Update on our update" second version more palatable. There's probably a wiki link somewhere to the Proper Noun PR phenomenon in business school for this strategy, but the "terrible pla…

I think the noun phrase and wiki link you're looking for is "door-in-the-face technique", https://en.wikipedia.org/wiki/Door-in-the-face_technique .

It's all just based on the idea of anchoring.

https://en.wikipedia.org/wiki/Anchoring_effect

Re: Unity's oldest community announces dissolution

#197
The difference between game developers and other types of developers is that they figured out how to fire companies and mediocre executives. Should take notes. Well done, and hopefully Unity's done, along with all other mediocre MBAs that think their clientelle works for them and not the other way around. Game devs are badass.

Re: Unity's oldest community announces dissolution

#198

Earlier quoted context omitted.

There is no one open source, but various open source licenses. Nintendo Switch and Playstation and titles from Sony and Nintendo incorporate BSD-licensed open source code, so it is obvious that “open source is banned” is not true. It’s only GPL and other viral licenses that lawyers argue is too risky, because it might require disclosing proprietary source when linked. Same goes for Apple App Store as well https://new…

Look at the other comments in this thread, the reason is more complicated than that. Open source tools might be fine but game engines can't be open source if they want to support console builds because that would disclose proprietary information.

> game engines can't be open source if they want to support console builds because that would disclose proprietary information.

Technically, they could. It would require someone who hasn't actually licensed the SDK, and so aren't subjected to an NDA, to reverse-engineer things and produce their own implementation under an open source license.

Certainly would be an enormous project, but it is well within the realm of the possible. It's been done with complex systems before.

Re: Unity's oldest community announces dissolution

#199

Unity's just outgrowing the early adopters. The starving indies will move on to the next up and coming engine. Professionals will continue using Unity (and UE, which also charges royalties) because of the breadth and depth of the toolsets. I first used Unity when their WebGL system was in private beta. IIRC they tried charging royalties early on but then reverted that for marketshare, but I don't have time to look it…

This is way, way beyond charging royalties. Nobody has been upset about existing royalty models.
Post reply on HN