Can't even get past the enter your name screen.
Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
101–110 of 112 posts
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#102Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#103Earlier quoted context omitted.
Ah, I see. I didn't reload the page. I wonder if there is any way to do this without reloading the page... It be fun to show off if someone figured it out.
The client server protocol only lets you specify arbitrary equipment when you connect. To change equipment during the game, you have to Types.Messages.LOOT a dropped item.
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#104Earlier quoted context omitted.
The client server protocol only lets you specify arbitrary equipment when you connect. To change equipment during the game, you have to Types.Messages.LOOT a dropped item.
Sorry, I don't understand. Types.Messages.LOOT can be used how exactly?
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#105Earlier quoted context omitted.
Since they used localStorage, you can modify the state of your character. If you want the best weapons in the game, the sword is called 'goldensword' and the armor is call 'goldenarmor'.
You can also make yourself permanently invincible, attack 10 times per second, and teleport around, if you get a reference to some of the internal variables. I actually found it quite difficult to get that reference since the project uses requireJS and doesn't leave any global/window references. As far as I can tell, the only way is to pause in the debugger, which is much more tamper resistant than I expected it to b…
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#106Article about how the game works: https://hacks.mozilla.org/2012/03/browserquest/
Since they used localStorage, you can modify the state of your character. If you want the best weapons in the game, the sword is called 'goldensword' and the armor is call 'goldenarmor'.
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#107Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#108Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#109Earlier quoted context omitted.
Realm of the Mad God is even better on that front: it auto-generate a name for you, you just hit "Play" and you're in the game ready to rock (you can edit the game once you're hooked of course, and create a formal account, and start paying your dealer, but the initial experience is "hit play and you're playing")
best "tutorial" i've seen indeed.