Live data from Hacker News

Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

browserquest.mozilla.org

21–30 of 112 posts

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#21
post #18
post #17

It's still a long way to compete with Flash in the area of games but it's nice to see this effort. When I talked to Flash developers, their main concerns were having to worry about different browsers and their belief that everything became "open source" automatically because you can just view the source. They don't want to spend weeks on a project that sets them apart from other competitors only to be copied by the n…

Shouldn't the beauty of games be the gameplay and the art, not the technology? Isn't it a good thing that the technology behind a game is no longer the primary selling point?

It'll be nice when the tech doesn't matter but if someone can't play your game because they prefer a different browser then that kind of sucks.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#24
post #20

Would be pretty cool if someone implemented a decent browser-based MMORPG with a high degree of scriptability. Get the best of MMORPGs and MUDs + portability.

The other day, I was thinking about an SMS based MUD for cheap feature phones - text based of course. An online game for places without much 3G adoption but where there are lots of Nokias, so to speak.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#25
post #23

I like how they made it really easy to get in. No signup just name your guy and go. I generally don't have time to play games however I appreciate the amount of work that goes into them. Good Job.

Realm of the Mad God is even better on that front: it auto-generate a name for you, you just hit "Play" and you're in the game ready to rock (you can edit the game once you're hooked of course, and create a formal account, and start paying your dealer, but the initial experience is "hit play and you're playing")

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#28
post #17

It's still a long way to compete with Flash in the area of games but it's nice to see this effort. When I talked to Flash developers, their main concerns were having to worry about different browsers and their belief that everything became "open source" automatically because you can just view the source. They don't want to spend weeks on a project that sets them apart from other competitors only to be copied by the n…

That's an interesting argument against HTML5 apps. If I really want to copy your Flash app, I'll just start at https://www.google.com/search?q=flash+decompilers
Post reply on HN