Earlier quoted context omitted.
Cheating single player is only affects the player themselves. But when it comes to online, multiplayer, then cheating/codes need to be restricted. It's more from a sustaining/profitability point of view – nothing drive users away when they first log on and see everyone running around looking identical and having the best items obtained with just a few key strokes. I guess the OP's comment of local storage was also to…
I'm guessing they aren't too worried as it is just a demo. You can easily put some backend checks in for things like this.
Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
81–90 of 112 posts
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#82Earlier quoted context omitted.
Cheating single player is only affects the player themselves. But when it comes to online, multiplayer, then cheating/codes need to be restricted. It's more from a sustaining/profitability point of view – nothing drive users away when they first log on and see everyone running around looking identical and having the best items obtained with just a few key strokes. I guess the OP's comment of local storage was also to…
I'm guessing they aren't too worried as it is just a demo. You can easily put some backend checks in for things like this.
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#83Article about how the game works: https://hacks.mozilla.org/2012/03/browserquest/
Since they used localStorage, you can modify the state of your character. If you want the best weapons in the game, the sword is called 'goldensword' and the armor is call 'goldenarmor'.
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#84Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#85You can follow the player population in real-time on this dashboard: http://browserquest.mozilla.org/status/
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#86Earlier quoted context omitted.
What would be the point of that? The only fun in the game (besides the fact that it works at all) is finding the new gear and getting the achievements. If you just edit your character, then you may as well not even play.
TBH I just did it because I could.
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#87Really organized, easy reading source too: https://github.com/mozilla/BrowserQuest Outstanding work that I'm sure is going to inspire a lot of people. Though I don't see a license file anywhere.
Why github is not showing json files correctly? https://github.com/mozilla/BrowserQuest/blob/master/client/s... I can see only "{", to view the full i need to go to Raw format. I think Github should provide support for formatted json.
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#88Earlier quoted context omitted.
Yes, but this is a Mozilla project, so no excuses on that one.
It is on github, you could propose a patch... Mozilla is a not-for-profit, this is a technological demo...
"... adoption comes down to the developers, all Mozilla can do is provide the tools."
I don't really care whether it has BrowserID or not. It just seemed that the parent was unaware that the game was a Mozilla project.
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#89I had my guy move to the other side of a barrier, and he did so by taking a path through the adjacent square - but then my view was in the adjacent square, my guy moved offscreen, never to return.
For such a slick demo, that was really unexpected.
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#90Earlier quoted context omitted.
The last one is Rickroll'd, you meet Rick Astley in one of the caves.
It's in the maze, I've heard, but I can't find Rick.
Alternately, just stumble around until you find a room with one top entry and 3 bottom entries. Take the bottom left door, which will take you to Rick.