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Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

browserquest.mozilla.org

81–90 of 112 posts

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#81
post #75

Earlier quoted context omitted.

Cheating single player is only affects the player themselves. But when it comes to online, multiplayer, then cheating/codes need to be restricted. It's more from a sustaining/profitability point of view – nothing drive users away when they first log on and see everyone running around looking identical and having the best items obtained with just a few key strokes. I guess the OP's comment of local storage was also to…

I'm guessing they aren't too worried as it is just a demo. You can easily put some backend checks in for things like this.

Giving each weapon/character relationship an id solves this pretty easily.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#82
post #75

Earlier quoted context omitted.

Cheating single player is only affects the player themselves. But when it comes to online, multiplayer, then cheating/codes need to be restricted. It's more from a sustaining/profitability point of view – nothing drive users away when they first log on and see everyone running around looking identical and having the best items obtained with just a few key strokes. I guess the OP's comment of local storage was also to…

I'm guessing they aren't too worried as it is just a demo. You can easily put some backend checks in for things like this.

[deleted]

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#83
post #68

Article about how the game works: https://hacks.mozilla.org/2012/03/browserquest/

Since they used localStorage, you can modify the state of your character. If you want the best weapons in the game, the sword is called 'goldensword' and the armor is call 'goldenarmor'.

You can also make yourself permanently invincible, attack 10 times per second, and teleport around, if you get a reference to some of the internal variables. I actually found it quite difficult to get that reference since the project uses requireJS and doesn't leave any global/window references. As far as I can tell, the only way is to pause in the debugger, which is much more tamper resistant than I expected it to be.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#86
post #76
post #70

Earlier quoted context omitted.

What would be the point of that? The only fun in the game (besides the fact that it works at all) is finding the new gear and getting the achievements. If you just edit your character, then you may as well not even play.

TBH I just did it because I could.

Random idea: write a brand new game that talks to the Browser Quest server. Use the input of other players moving around as input into your own game (maybe some sort of ambient art thingy).

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#87

Really organized, easy reading source too: https://github.com/mozilla/BrowserQuest Outstanding work that I'm sure is going to inspire a lot of people. Though I don't see a license file anywhere.

Why github is not showing json files correctly? https://github.com/mozilla/BrowserQuest/blob/master/client/s... I can see only "{", to view the full i need to go to Raw format. I think Github should provide support for formatted json.

seems like a new github bug

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#88

Earlier quoted context omitted.

Yes, but this is a Mozilla project, so no excuses on that one.

It is on github, you could propose a patch... Mozilla is a not-for-profit, this is a technological demo...

This is what I was responding to:

"... adoption comes down to the developers, all Mozilla can do is provide the tools."

I don't really care whether it has BrowserID or not. It just seemed that the parent was unaware that the game was a Mozilla project.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#89
I found a bug.

I had my guy move to the other side of a barrier, and he did so by taking a path through the adjacent square - but then my view was in the adjacent square, my guy moved offscreen, never to return.

For such a slick demo, that was really unexpected.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#90
post #44

Earlier quoted context omitted.

The last one is Rickroll'd, you meet Rick Astley in one of the caves.

It's in the maze, I've heard, but I can't find Rick.

The easiest way is, pick a random door in the first room, and then every time you come into a new room go back the way you came (doors aren't symmetric in this game.) This will put you in a cycle that eventually takes you to Rick. You'll visit some rooms more than once.

Alternately, just stumble around until you find a room with one top entry and 3 bottom entries. Take the bottom left door, which will take you to Rick.

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