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Changes to Unity Plans and Pricing

unity.com

1–10 of 43 posts

Re: Changes to Unity Plans and Pricing

#2
So they rolled back the most abusive aspects of the new fees but are still going forward with some fees...

Seems like they win on the end.

Looks to me like the good old strategy of we'll start with a very high proposal then come back with a more watered down version thst people will accept as being more reasonnable than the initial terms. But they still get to charge more and seem reasonnable doing so.

Re: Changes to Unity Plans and Pricing

#3
I think if they had initially released this page there would have been very minimal outage. Not just the change in plans, but the language itself seems more thought out.

The question is whether or not they have damaged their user's trust to an irreparable degree.

Re: Changes to Unity Plans and Pricing

#4

So they rolled back the most abusive aspects of the new fees but are still going forward with some fees... Seems like they win on the end. Looks to me like the good old strategy of we'll start with a very high proposal then come back with a more watered down version thst people will accept as being more reasonnable than the initial terms. But they still get to charge more and seem reasonnable doing so.

While I totally believe that's a strategy that's often employed, the amount of goodwill lost and bitter devs created can't possibly be worth it.

Re: Changes to Unity Plans and Pricing

#6

So they rolled back the most abusive aspects of the new fees but are still going forward with some fees... Seems like they win on the end. Looks to me like the good old strategy of we'll start with a very high proposal then come back with a more watered down version thst people will accept as being more reasonnable than the initial terms. But they still get to charge more and seem reasonnable doing so.

Our Unity rep has been applying a ton of pressure to purchase more licenses and I've heard similar stories from other companies.

I think Unity has some bad financials right now and are pressing every part of the business to generate more revenue.

I don't think this was some grand scheme - I think they're panicking about money and acting without thinking through the long term consequences of their actions.

Re: Changes to Unity Plans and Pricing

#7

So they rolled back the most abusive aspects of the new fees but are still going forward with some fees... Seems like they win on the end. Looks to me like the good old strategy of we'll start with a very high proposal then come back with a more watered down version thst people will accept as being more reasonnable than the initial terms. But they still get to charge more and seem reasonnable doing so.

Our Unity rep has been applying a ton of pressure to purchase more licenses and I've heard similar stories from other companies. I think Unity has some bad financials right now and are pressing every part of the business to generate more revenue. I don't think this was some grand scheme - I think they're panicking about money and acting without thinking through the long term consequences of their actions.

The great thing is, if it was a scheme as implied, they now have so much reputational damage on their hands.

Re: Changes to Unity Plans and Pricing

#9
post #5

Glad my buy-orders went through Friday when it broke into the $31/share territory. This'll make for a tidy flip.

the stock is doomed, check out asmongold's video https://www.youtube.com/watch?v=hNXQ2bYik78. more importantly, insiders have been selling a ton, for example the founder of iron source. Silver lake sold all of theirs direct stocks for example.

Re: Changes to Unity Plans and Pricing

#10
post #4

So they rolled back the most abusive aspects of the new fees but are still going forward with some fees... Seems like they win on the end. Looks to me like the good old strategy of we'll start with a very high proposal then come back with a more watered down version thst people will accept as being more reasonnable than the initial terms. But they still get to charge more and seem reasonnable doing so.

While I totally believe that's a strategy that's often employed, the amount of goodwill lost and bitter devs created can't possibly be worth it.

Yeah, the main outcome of this seems to have been a massive amount of distrust seeded amongst game developers, and nobody planning to start a new project on Unity.

Also, Godot has mysteriously acquired a large surge in their funding, and has a much less abusable license structure...

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