Changes to Unity Plans and Pricing
unity.com
Changes to Unity Plans and Pricing
1–10 of 43 posts
Re: Changes to Unity Plans and Pricing
#2Seems like they win on the end.
Looks to me like the good old strategy of we'll start with a very high proposal then come back with a more watered down version thst people will accept as being more reasonnable than the initial terms. But they still get to charge more and seem reasonnable doing so.
Re: Changes to Unity Plans and Pricing
#3The question is whether or not they have damaged their user's trust to an irreparable degree.
Re: Changes to Unity Plans and Pricing
#4So they rolled back the most abusive aspects of the new fees but are still going forward with some fees... Seems like they win on the end. Looks to me like the good old strategy of we'll start with a very high proposal then come back with a more watered down version thst people will accept as being more reasonnable than the initial terms. But they still get to charge more and seem reasonnable doing so.
Re: Changes to Unity Plans and Pricing
#5Re: Changes to Unity Plans and Pricing
#6So they rolled back the most abusive aspects of the new fees but are still going forward with some fees... Seems like they win on the end. Looks to me like the good old strategy of we'll start with a very high proposal then come back with a more watered down version thst people will accept as being more reasonnable than the initial terms. But they still get to charge more and seem reasonnable doing so.
I think Unity has some bad financials right now and are pressing every part of the business to generate more revenue.
I don't think this was some grand scheme - I think they're panicking about money and acting without thinking through the long term consequences of their actions.
Re: Changes to Unity Plans and Pricing
#7So they rolled back the most abusive aspects of the new fees but are still going forward with some fees... Seems like they win on the end. Looks to me like the good old strategy of we'll start with a very high proposal then come back with a more watered down version thst people will accept as being more reasonnable than the initial terms. But they still get to charge more and seem reasonnable doing so.
Our Unity rep has been applying a ton of pressure to purchase more licenses and I've heard similar stories from other companies. I think Unity has some bad financials right now and are pressing every part of the business to generate more revenue. I don't think this was some grand scheme - I think they're panicking about money and acting without thinking through the long term consequences of their actions.
Re: Changes to Unity Plans and Pricing
#8Re: Changes to Unity Plans and Pricing
#9Glad my buy-orders went through Friday when it broke into the $31/share territory. This'll make for a tidy flip.
Re: Changes to Unity Plans and Pricing
#10So they rolled back the most abusive aspects of the new fees but are still going forward with some fees... Seems like they win on the end. Looks to me like the good old strategy of we'll start with a very high proposal then come back with a more watered down version thst people will accept as being more reasonnable than the initial terms. But they still get to charge more and seem reasonnable doing so.
While I totally believe that's a strategy that's often employed, the amount of goodwill lost and bitter devs created can't possibly be worth it.
Also, Godot has mysteriously acquired a large surge in their funding, and has a much less abusable license structure...