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Game developers turning off all IronSource and Unity Ads monetization

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Re: Game developers turning off all IronSource and Unity Ads monetization

#91
post #24

Earlier quoted context omitted.

All those major studios listed have their own game engines, so unitys decisions don't affect them anyways. And Epic develops Unreal Engine, so Unitys' loss is their win.

Heartstone is Unity, Witcher card game by CDPR may be as well.

Support for Gwent will end this year and Hearthstone is soon 10 years old and not that relevant for Blizzard. Their much more important game Diablo Immortal uses a different engine.

The big publishers only used that engine for a few offshoots and this change will guarantee that won't happen again.

Re: Game developers turning off all IronSource and Unity Ads monetization

#92
Why is it not possible for a company to keep doing what they were doing when they became successful. In case of Unity a cross platform game toolkit. But no. They wanted to add all kinds of shitty functionality. I dont really get it. It must be all the non gaming people taking over the company looking at Excel sheets and other graphs to find new income streams by implementing the crappiest features ever. They need to put those people on a public shame list so they wont be hired ever again. I hope these kind of companies die quickly.

Re: Game developers turning off all IronSource and Unity Ads monetization

#93

"Azur Games, Voodoo, Homa, Century Games, SayGames, CrazyLabs, Original Games, Ducky, Burny Games, Inspired Square, Geisha Tokyo, tatsumaki games, New Story, Playgendary, Supercent, KAYAC, TapNation, Matchingham Games, Moonee, YSO Corp, MondayOFF" I see major development studios are fine with this change. No Blizzard, Bethesda, Rockstar, CD Project Red, Epic Games, Ubisoft... Unless they weight in on this, Unity won'…

I suspect any of the larger companies that use Unity are going to weight in with their lawyers instead of public appeals.

Re: Game developers turning off all IronSource and Unity Ads monetization

#94

Earlier quoted context omitted.

Well, they cannot really disabled it remotely (it's not like that functionality exists in the current code base atm, maybe in future Unity version). But they could kill your license so you won't be able to build your game using their tool anymore (however you could also just grab a new license under a different name). What I wonder tho is if they are going to go to the length of asking platform holder like Apple / Go…

> however you could also just grab a new license under a different name I'm pretty sure there's a term for that: fraud.

Definitely but Unity itself isn't really doing something "legal" here with their extortions, but I guess time will tell with the eventual legal battles.

Re: Game developers turning off all IronSource and Unity Ads monetization

#95
post #70

I’m feeling some sort of fatigue related to community hostile actions and campaigns against them. Twitter, reddit, unity, I’m sure there were others too. On the bright side, issues like this bring more attention and appreciation to open platforms.

The problem is seeing yourself as part of a “community”. You’re the customer/user of a business. They owe you nothing other than what you’ve paid for.

at some point "independent game development" became more of a fashion than a craft taken seriously

Re: Game developers turning off all IronSource and Unity Ads monetization

#97

TLDR: Don't bet on Unity's success. Bet on their collapse. The place has zero integrity in management. I've never worked at a worse managed place, and I hope I never do again. (Disclaimer: two of my three engineering managers were actually very good skilled engineers and managers (the one bad one was the "people manager", who "always knew he wanted to be a manager" and was put in charge of an engineering team... he h…

What does unity do with nodejs?

Re: Game developers turning off all IronSource and Unity Ads monetization

#98
post #51

> We are the collective voice of the game development industry—developers, game designers, artists, and business minds. Passionate about our craft, we've invested years in shaping an industry that touches the lives of millions worldwide. Clearly the "our craft" is "business minds" and the problem with increased Unity fees is that their add business is at risk despite all these "business minds" invested years to shape…

Our Craft = Coding what the resident psychologist came up with that will have the greatest likelihood of addicting players to buy our loot boxes.

Re: Game developers turning off all IronSource and Unity Ads monetization

#99

Earlier quoted context omitted.

There just gonna switch to a different ad network.

It’s pretty common to use ad network mediators, which try multiple ad networks for an ad, to optimize for using high earning ones first, and falling back to others in case the first network didn’t have an ad to show. (I helped make such a product 7 years ago)

HeyZap was good
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