This is written based on my quite poor understanding of the game business. I am sincerely wanting to learn more about how it works and how the new license structure impact developers. My questions below might be idiotic. (but not intentionally so) I have no idea how many apps reach above 200.000 installs total or $200.000 income per year. How common is it for apps to meet the minimum requirements when the fees kick i…
I personally think its dumb for Unity to even have the $200k install pricing. It's created a ton of bad examples and drama.
Should just be upgrade to pro at $200k revenue then only after $1m do they do install pricing.