Earlier quoted context omitted.
> So if Godot devs stop working on it you're stuck with a project with zero support. Good luck developing it further instead of focusing on your game. > > The same goes for his very own product. The same goes for Unity and Unreal.
But without the option to continue development. In the case of Godot, the rest of the community would probably fork it and continue development.
Unity’s new pricing: A wake-up call on the importance of open source
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Re: Unity’s new pricing: A wake-up call on the importance of open source
#142Earlier quoted context omitted.
They are not free to fork Unreal as it is not open source, only code available.
That doesn't matter. The fork will just not be an open source fork.
If Unreal screws you, then you can fork it to build some features you need for your current project. If Godot screws you, then you can fork it to build some features you need for your current project, cooperate with others on the features they need which also help you, and start a community for Engine-formerly-known-as-Godot-v2 and invest in it as a thriving basis for projects 10 years down the road.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#143Earlier quoted context omitted.
I don't understand their refusal to make games that will make them money and showcase Unity's capabilities. The only reason Unreal engine has so favorable license conditions is because Epic Games earn billions from Fortnite and Epic Games Store.
I'm still sad there hasn't been a new Unreal Tournament since 2007. It's all only Fortnite now.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#144$U upgraded to Buy from Neutral @ BofA; PT raised to $56
Re: Unity’s new pricing: A wake-up call on the importance of open source
#145Earlier quoted context omitted.
It's hilarious that their arguments for the commercial engine are somehow both "you can use one version forever" and "you might be forced to use one version of something else forever."
If you understood the problem then you’d know that their argument is about how Unity’s new pricing change is retroactive, affecting all Unity versions and charging fees to devs for games made years ago. Unreal uses perpetual licenses for their versions meaning this kind of bullshit behavior is not possible
Then it's goofy af to say Godot might make a license change that necessitates using one version in perpetuity-except a version you and others are allowed to modify and distribute.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#146Is Godot feature comparable with unity? Why would someone choose unity over godot?
Big network effects
Re: Unity’s new pricing: A wake-up call on the importance of open source
#147Re: Unity’s new pricing: A wake-up call on the importance of open source
#148If you don't own your engine then you don't own your game. Games are unique like that - music and other art is interoperable - software isn't.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#149>> While Unreal engine currently does not have terms like Unity’s, there’s nothing stopping them from doing something similar. In fact if Unity manages to get away with this it seems likely they will follow suit. Unreal has licenses which allow you to use one version of their engine FOREVER and they cannot revoke that license. So the author didn't fully research this. It is true that for NEWER version Epic can change…
Exactly.
We like to hate corporate greed and lionize the open source developers. I also hold open source devs in high regard.
BUT.
Open Source Dev have to eat too.
If we want to keep the Open Source ecosystem moving, we do need to find a way to pay them. Even today, a lot of open source projects are supported by individual corporations that keep the devs on payroll to give them time, but that can also lead to influence and lock in, and even abandonment if desired.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#150I kinda feel bad for Unity. The company is in a bad place finacially. They're burning almost $1 billion a year and they have no good solutions to this. Either they try to increase pricing and piss off their customers, or they cut costs (which they've been doing with mass layoffs) and risk losing ground to other game engineers like Unreal. For years the only thing really holding the company a float was their valuation…
> They're burning almost $1 billion a year and they have no good solutions to this. Unity acquired Weta at 1.6B. The solution is not to do this.