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Unity’s new pricing: A wake-up call on the importance of open source

ramatak.com

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Re: Unity’s new pricing: A wake-up call on the importance of open source

#141
post #132

Earlier quoted context omitted.

> So if Godot devs stop working on it you're stuck with a project with zero support. Good luck developing it further instead of focusing on your game. > > The same goes for his very own product. The same goes for Unity and Unreal.

But without the option to continue development. In the case of Godot, the rest of the community would probably fork it and continue development.

You can even do it yourself without waiting for someone else to do it for you.

Re: Unity’s new pricing: A wake-up call on the importance of open source

#142

Earlier quoted context omitted.

They are not free to fork Unreal as it is not open source, only code available.

That doesn't matter. The fork will just not be an open source fork.

It does matter, since the license of the fork you can make has a huge effect on the long-term sustainability of that fork.

If Unreal screws you, then you can fork it to build some features you need for your current project. If Godot screws you, then you can fork it to build some features you need for your current project, cooperate with others on the features they need which also help you, and start a community for Engine-formerly-known-as-Godot-v2 and invest in it as a thriving basis for projects 10 years down the road.

Re: Unity’s new pricing: A wake-up call on the importance of open source

#143
post #16

Earlier quoted context omitted.

I don't understand their refusal to make games that will make them money and showcase Unity's capabilities. The only reason Unreal engine has so favorable license conditions is because Epic Games earn billions from Fortnite and Epic Games Store.

I'm still sad there hasn't been a new Unreal Tournament since 2007. It's all only Fortnite now.

At least we'll always have the first, best UT.

Re: Unity’s new pricing: A wake-up call on the importance of open source

#145

Earlier quoted context omitted.

It's hilarious that their arguments for the commercial engine are somehow both "you can use one version forever" and "you might be forced to use one version of something else forever."

If you understood the problem then you’d know that their argument is about how Unity’s new pricing change is retroactive, affecting all Unity versions and charging fees to devs for games made years ago. Unreal uses perpetual licenses for their versions meaning this kind of bullshit behavior is not possible

Perhaps it is you who doesn't understand. We all get that part, and it makes sense in isolation. Yes, that is better.

Then it's goofy af to say Godot might make a license change that necessitates using one version in perpetuity-except a version you and others are allowed to modify and distribute.

Re: Unity’s new pricing: A wake-up call on the importance of open source

#149
post #4

>> While Unreal engine currently does not have terms like Unity’s, there’s nothing stopping them from doing something similar. In fact if Unity manages to get away with this it seems likely they will follow suit. Unreal has licenses which allow you to use one version of their engine FOREVER and they cannot revoke that license. So the author didn't fully research this. It is true that for NEWER version Epic can change…

>>>"""But what about Godot? He says as if "it's open source so no issue". Yeah but what if the devs stop supporting it? This "community will continue to work on it" is BS: in reality it's usually one or two guys who actually do the actual work.?"""

Exactly.

We like to hate corporate greed and lionize the open source developers. I also hold open source devs in high regard.

BUT.

Open Source Dev have to eat too.

If we want to keep the Open Source ecosystem moving, we do need to find a way to pay them. Even today, a lot of open source projects are supported by individual corporations that keep the devs on payroll to give them time, but that can also lead to influence and lock in, and even abandonment if desired.

Re: Unity’s new pricing: A wake-up call on the importance of open source

#150
post #12

I kinda feel bad for Unity. The company is in a bad place finacially. They're burning almost $1 billion a year and they have no good solutions to this. Either they try to increase pricing and piss off their customers, or they cut costs (which they've been doing with mass layoffs) and risk losing ground to other game engineers like Unreal. For years the only thing really holding the company a float was their valuation…

> They're burning almost $1 billion a year and they have no good solutions to this. Unity acquired Weta at 1.6B. The solution is not to do this.

Not even all of Weta - only the digital VFX bit.
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