Unity is offering a runtime fee waiver if you switch to LevelPlay
101–110 of 185 posts
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#102Earlier quoted context omitted.
A per-installation fee model is bonkers: of course Unity is allowed to charge for their product, but if your margins are already pretty thin, it's pretty hard to budget for a per-installation fee – not even per sale!
How do per-installation fees work in the case of piracy? Will game studios have to pay for pirated installs? And if a user installs a game twice, do they have to pay the fee twice? Forget review bombing, now people can hate install a game.
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#103This really does seem like Unity is destroying their business for pennies. Mobile game display ads seem like a very, very low value business to be in and I would imagine rates are going down all the time. Unity may manage to wipe out AppLovin by burning down the rest of their business, but winning king-of-the-hill on top a pile of ashes does not seem to be a high value position. Edit: It's as if Unreal wants to be ki…
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#104This really does seem like Unity is destroying their business for pennies. Mobile game display ads seem like a very, very low value business to be in and I would imagine rates are going down all the time. Unity may manage to wipe out AppLovin by burning down the rest of their business, but winning king-of-the-hill on top a pile of ashes does not seem to be a high value position. Edit: It's as if Unreal wants to be ki…
Unity is already making more money from ads than from engine license sales. Most developers don't pay for using the engine. Ad sales pay for engine development.
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#105Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#106Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#107Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#108Earlier quoted context omitted.
I'm not a gamedev, but I am hoping one of the actionable things from this situation is a call to action from the gaming community to put together more open-source game engine platforms, and for them to be more easily sharable. I am sure there are reasons this is difficult, but with so many industries built on open-source compliant tools, gamedev feels like a no-brainer for it as well.
Unreal is virtually open-source anyway, it doesn't make any sense for anyone to invest the billions of dollars you need to even come close to it.
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#109This really does seem like Unity is destroying their business for pennies. Mobile game display ads seem like a very, very low value business to be in and I would imagine rates are going down all the time. Unity may manage to wipe out AppLovin by burning down the rest of their business, but winning king-of-the-hill on top a pile of ashes does not seem to be a high value position. Edit: It's as if Unreal wants to be ki…
Charge them separately at different schemes best tailored for those markets.
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#110TFA mentions "UA platform" several times but doesn't mention what that means. Can someone enlighten me? Google isn't disambiguating things much either. Thx!