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Unity is offering a runtime fee waiver if you switch to LevelPlay

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Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#11

I feel like there ought to be a really good open source game engine competing with Unity and Unreal, but I’m unfamiliar with any.

Godot and yes although it isn't at parity at this point as more people adopt it it will increase in the number of features, especially if people choose to support it monetarily.

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#14

What I'd like to see is that this fiasco encourages studios to produce their own engines rather than using the pre/existing selection. I'd happily wait another 5-7 years for a new game on a new engine then have a new game in two years that feels identical to others. And then open-source it and let the creativity roam free.

>encourages studios to produce their own engines rather than using the pre/existing selection.

>And then open-source it and let the creativity roam free.

These things are mutually exclusive.

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#17

What I'd like to see is that this fiasco encourages studios to produce their own engines rather than using the pre/existing selection. I'd happily wait another 5-7 years for a new game on a new engine then have a new game in two years that feels identical to others. And then open-source it and let the creativity roam free.

I disagree. It is a lot of effort to build and maintain an engine. To be more precise, there is no such thing as a pure engine, but a platform with tools. Hardly anyone can build these things alone or even with a small team.

Most indie games and devs would not exist without Unity and it makes perfectly sense to use services from 3rd parties. We all do, we all rely on others.

On the other hand, a steady and trustworthy business relationship is key. While I understand Unity, they wanna earn money, I think it is bad to act in such a manner.

Regarding the "look a like" feeling: This only shows, that the market works this way. How could an engine change that?

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#18

This really does seem like Unity is destroying their business for pennies. Mobile game display ads seem like a very, very low value business to be in and I would imagine rates are going down all the time. Unity may manage to wipe out AppLovin by burning down the rest of their business, but winning king-of-the-hill on top a pile of ashes does not seem to be a high value position. Edit: It's as if Unreal wants to be ki…

Unity is already making more money from ads than from engine license sales. Most developers don't pay for using the engine. Ad sales pay for engine development.

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#19

What I'd like to see is that this fiasco encourages studios to produce their own engines rather than using the pre/existing selection. I'd happily wait another 5-7 years for a new game on a new engine then have a new game in two years that feels identical to others. And then open-source it and let the creativity roam free.

Square enix spent millions on their in house engines (luminous engine). They have a good report on how and why it wasn't a great investment (10 year delays on projects). They've switched to unreal for everything now.

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#20
"Make your apps have a shitty UX, and sell your user's data without their consent, or we'll force you to discard all the work you did under our previous license"

In other words, any unity products going forward should be considered suspect. Any new games should avoid the entire company as they are clearly dishonest and have no interest in maintaining whatever contract terms you might agree to today.

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