The new prices don't seem that huge.
The Death of Unity
221–230 of 242 posts
Re: The Death of Unity
#222Re: The Death of Unity
#223The new prices don't seem that huge.
from https://old.reddit.com/r/Unity3D/comments/16hgmqm/unity_want...
Re: The Death of Unity
#224If the agreement changes underneath you as you're making the game, you can't budget for it, and trust is completely lost.
I have it on good authority that they just today learned what charity bundles are and how they work.
Imo, the price increase amount is basically irrelevant. Unity's reputation has already been rapidly shifting towards "untrustworthy" over the past few years because of the endless support problems and unfulfilled promises. At this point, I can't imagine pinning years of work on the hope that they won't pull the rug out from under you midway through production.
It feels like they've broken an implicit contract. This probably won't hurt studios pumping out mobile games, but it probably won't help their long term reputation or with the loss of enthusiasm in the community
Re: The Death of Unity
#225I believe it when I see it. I would like to see it, but I doubt that a significant enough portion of developers are going to jump ship. For smaller indie studios, there are definitely better alternatives, but when it comes to the big packages, there's really just Unity and Unreal.
The big studios are mostly developing on Unreal, or their own in-house engines. The exception is companies targeting F2P / mobile games, but they're the ones who're going to be impacted by the pricing changes the most.
Or might be related to them working on the Wii U before, where Unity was officially supported (you even got a free license as a Wii U developer), while Unreal Engine 4 wasn't supported (until it was?). Maybe not a big deal given that there's like ten Wii U games in total, and that Unreal is supported on the Switch (Yoshi's Crafted World and Octopath Traveler come to mind).
Re: The Death of Unity
#226Earlier quoted context omitted.
Having played a lot of games isn't really much of a qualification, is it? I'm curious about your claim that Unity games "always feel janky". Which games gave you this impression?
Basically every famous unity game? Like Cities Skyline has always been a complete disaster. So is Kerbal Space Program and in Dyson Sphere Program there are all kind of issues where once your map reaches a certain complexity the game just falls over, and save files bloat to hundreds of megabytes.
And yeah, I feel like you're choosing some specific games while ignoring all the others. Tons of famous Unity games are great. Is Subnautica janky? What about Hollow Knight? Rimworld, Beat Saber, Outer Wilds, Cuphead, both Ori games - the list of major Unity projects can go on for a while, and I wouldn't call any of the above examples janky.
Re: The Death of Unity
#227Earlier quoted context omitted.
And with OSS alternatives like Godot available, it's getting harder to justify using Unity.
Game consoles.
I supposed there could be some way the core team could setup a different group targeting closed source SDKs (even maybe for a fee... as a way to finance the main open source development?). For instance monogame is open source and supports most popular game consoles [2].
--
0: https://lonewolftechnology.com/
1: https://docs.godotengine.org/en/3.0/tutorials/platform/conso...
Re: The Death of Unity
#228Earlier quoted context omitted.
Basically every famous unity game? Like Cities Skyline has always been a complete disaster. So is Kerbal Space Program and in Dyson Sphere Program there are all kind of issues where once your map reaches a certain complexity the game just falls over, and save files bloat to hundreds of megabytes.
What are you referring to with Cities: Skylines? I've never had any issues with it, it's a pretty polished game. The real issues only start cropping up after installing tons of mods on top of it. And yeah, I feel like you're choosing some specific games while ignoring all the others. Tons of famous Unity games are great. Is Subnautica janky? What about Hollow Knight? Rimworld, Beat Saber, Outer Wilds, Cuphead, both O…
Yes: I could make the crashed burning spaceship pop into and out of existence by walking a couple of metres back and forth across the floating platform I was standing on.
Re: The Death of Unity
#229Earlier quoted context omitted.
Basically every famous unity game? Like Cities Skyline has always been a complete disaster. So is Kerbal Space Program and in Dyson Sphere Program there are all kind of issues where once your map reaches a certain complexity the game just falls over, and save files bloat to hundreds of megabytes.
What are you referring to with Cities: Skylines? I've never had any issues with it, it's a pretty polished game. The real issues only start cropping up after installing tons of mods on top of it. And yeah, I feel like you're choosing some specific games while ignoring all the others. Tons of famous Unity games are great. Is Subnautica janky? What about Hollow Knight? Rimworld, Beat Saber, Outer Wilds, Cuphead, both O…
Re: The Death of Unity
#230Earlier quoted context omitted.
Basically every famous unity game? Like Cities Skyline has always been a complete disaster. So is Kerbal Space Program and in Dyson Sphere Program there are all kind of issues where once your map reaches a certain complexity the game just falls over, and save files bloat to hundreds of megabytes.
What are you referring to with Cities: Skylines? I've never had any issues with it, it's a pretty polished game. The real issues only start cropping up after installing tons of mods on top of it. And yeah, I feel like you're choosing some specific games while ignoring all the others. Tons of famous Unity games are great. Is Subnautica janky? What about Hollow Knight? Rimworld, Beat Saber, Outer Wilds, Cuphead, both O…