>Imagine releasing a game for 99 cents under the personal plan, where Steam takes 30% off the top for their platform fee, and then unity takes 20 cents per install, and now you're making a maximum of 46 cents on the dollar. Not only that, but with this predatory practice of taking any percent (steam, apple) or fix dollar value, makes just having a game up a potential liability. If you need to refund anyone you are re…
1: https://www.revenuecat.com/blog/growth/does-apple-keep-its-c...
2: https://www.techradar.com/news/how-steam-refunds-are-a-bless...