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The Death of Unity

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Re: The Death of Unity

#2
The decline of Unity is sad. Unity got so many things very right in their pre-IPO years. They made rapid prototyping and development of 3D games much easier than anything that came before. Being able to develop in C# was a huge win, especially for small teams and solo indie, and it made developing for multiple platforms easy, and took away a lot of the pain of native mobile development for Android/iOS.

But Unity has been declared dead/dying before, I suspect it'll have a long future ahead in some form even if it's no longer the obvious go-to engine choice for indies and mobile developers. A lot of people have invested a lot of years into their Unity skills as well as projects/codebases.

Re: The Death of Unity

#3
The biggest issue, unfortunely is that all the other engines that offer C# support as the main language, lack the AOT compilation toolchain (including game consoles), the graphical tooling including debugging and profilers, asset store with people living from it, and above all, being fully endorsed by all major game platform owners and VR/AR hardware.

So anyone that wants to replace Unity, despite their missteps, has a long to catch up to.

Re: The Death of Unity

#5
post #2

The decline of Unity is sad. Unity got so many things very right in their pre-IPO years. They made rapid prototyping and development of 3D games much easier than anything that came before. Being able to develop in C# was a huge win, especially for small teams and solo indie, and it made developing for multiple platforms easy, and took away a lot of the pain of native mobile development for Android/iOS. But Unity has…

Bringing John Ricitiello on as CEO (former disgraced EA CEO) should have been a yellow (or red?) flag that things had reached their peak.

Re: The Death of Unity

#8

Well, I write one thing: https://godotengine.org/

People believing that in the mobile space Godot can be a replacement to Unity are delusional, in 10 years maybe?

Godot is a "mature" toy engine. There is not a single quality / money maker game that shipped on Godot.

Re: The Death of Unity

#9
Unity's site is all about real-time development, visualizations and things of that nature, not game development. Did they recently rebrand or has it always been this way? Could this have something to do with the perceived downfall? Are they now just targeting a different audience?

Re: The Death of Unity

#10
post #2

The decline of Unity is sad. Unity got so many things very right in their pre-IPO years. They made rapid prototyping and development of 3D games much easier than anything that came before. Being able to develop in C# was a huge win, especially for small teams and solo indie, and it made developing for multiple platforms easy, and took away a lot of the pain of native mobile development for Android/iOS. But Unity has…

> the obvious go-to engine choice for indies and mobile developers

What do you think has taken it's place?

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