The Death of Unity
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The Death of Unity
1–10 of 242 posts
Re: The Death of Unity
#2But Unity has been declared dead/dying before, I suspect it'll have a long future ahead in some form even if it's no longer the obvious go-to engine choice for indies and mobile developers. A lot of people have invested a lot of years into their Unity skills as well as projects/codebases.
Re: The Death of Unity
#3So anyone that wants to replace Unity, despite their missteps, has a long to catch up to.
Re: The Death of Unity
#4Re: The Death of Unity
#5The decline of Unity is sad. Unity got so many things very right in their pre-IPO years. They made rapid prototyping and development of 3D games much easier than anything that came before. Being able to develop in C# was a huge win, especially for small teams and solo indie, and it made developing for multiple platforms easy, and took away a lot of the pain of native mobile development for Android/iOS. But Unity has…
Re: The Death of Unity
#6Re: The Death of Unity
#7Re: The Death of Unity
#8Well, I write one thing: https://godotengine.org/
Godot is a "mature" toy engine. There is not a single quality / money maker game that shipped on Godot.
Re: The Death of Unity
#9Re: The Death of Unity
#10The decline of Unity is sad. Unity got so many things very right in their pre-IPO years. They made rapid prototyping and development of 3D games much easier than anything that came before. Being able to develop in C# was a huge win, especially for small teams and solo indie, and it made developing for multiple platforms easy, and took away a lot of the pain of native mobile development for Android/iOS. But Unity has…
What do you think has taken it's place?