Peredvizhnikov Engine: Lock-free game engine written in C++20
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Re: Peredvizhnikov Engine: Lock-free game engine written in C++20
#2The painting used is Barge Haulers on the Volga - https://en.m.wikipedia.org/wiki/Barge_Haulers_on_the_Volga
Can someone please expand on the significance of this achievement to someone used to shooting their foot off in C++ in a predominantly single threaded manner?
Re: Peredvizhnikov Engine: Lock-free game engine written in C++20
#3It’s quite the stretch to call this a game engine, rather than a tech demo for clever locking strategies.
Re: Peredvizhnikov Engine: Lock-free game engine written in C++20
#4All those people who complain about project names squatting on existing words have finally been heard :-D
Re: Peredvizhnikov Engine: Lock-free game engine written in C++20
#5I don't have time to read through the impl, but the readme makes it sound like a classic distributed system between game threads, where patterns like retry-backoff will be common.
Re: Peredvizhnikov Engine: Lock-free game engine written in C++20
#6It’s quite the stretch to call this a game engine, rather than a tech demo for clever locking strategies.
Maybe it's not done yet.
Re: Peredvizhnikov Engine: Lock-free game engine written in C++20
#7Any games built with this
Re: Peredvizhnikov Engine: Lock-free game engine written in C++20
#8It’s quite the stretch to call this a game engine, rather than a tech demo for clever locking strategies.
This. There’s no demonstration of any game made with this “game engine”. The benchmarks are some matrix multiplication and unimpressive message passing.
There might be some cool data container ideas or primitives. Those could have useful applications. But it isn’t really a “game engine”. Nor does it seem like an interesting way to build one.
Re: Peredvizhnikov Engine: Lock-free game engine written in C++20
#9Looks BEAMish to me?
Re: Peredvizhnikov Engine: Lock-free game engine written in C++20
#10All those people who complain about project names squatting on existing words have finally been heard :-D
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