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Portal 64 – A demake of Portal for the Nintendo 64

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Re: Portal 64 – A demake of Portal for the Nintendo 64

#101

Is there any guide to getting this running on a real N64? I have an everdrive.

Looks like you need a PC copy of Portal: https://github.com/lambertjamesd/portal64/releases (There's some older releases below as a ready-to-go .z64 rom image, though, which should be ready to run on an Everdrive)

Is distributing it as a patch of `portal_pak_000.vpk' meant more as a form of "DRM"? Because I doubt that BPS can manage to reuse a lot of bits from a file meant for a completely different version of the game...

Re: Portal 64 – A demake of Portal for the Nintendo 64

#102
post #73

Earlier quoted context omitted.

> Like your example of a new smartphone or new steamdeck replacing the old Xbox Original: it is almost certain that the electrical consumption gains would not compensate, in terms of total energy and resources spent and pollution made, the discarting of the original xbox Citation needed. We're talking about a huge difference in electrical efficiency.

The “embodied energy” of a new tablet like a Steam Deck is estimated at roughly 1 GJ, which is ~275 kWh. Original Xbox draws around 100W, so you’d need to play for more than 2000 hours to get anywhere close to the energy cost of creating a new device. https://energyeducation.ca/encyclopedia/Embodied_energy#:~:t... .

2000 hours is very possible, I have 1000+ hours in single games, let alone on a single device with many games.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#103
post #56

I was just watching a video about this, it's pretty cool and honestly impressive that it could be done on N64. They don't even have Half-Life 1 on N64, which makes me wonder if recreating Portal 1 decently in Goldsrc is possible.

The got tomb raider one demake running on a GBA recently. Anything is possible

The GBA it's just a tiny step down from a PSX.

The N64 can barely run Quake for PC. And SCummVM.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#104
post #63

Is there any guide to getting this running on a real N64? I have an everdrive.

I went ahead and built the newest version of the ROM into a .z64 (happened to have a copy of Portal on hand). Here's a magnet link for it if you just want to use it: magnet:?xt=urn:btih:5FAD6DBBF02D39AA40062D7F0F498F3F341F8DB3&tr=udp://tracker.opentrackr.org:1337/announce

thanks! it worked on the house n64!

Re: Portal 64 – A demake of Portal for the Nintendo 64

#105
post #13

By far my favourite demake of Portal is this one: https://www.ticalc.org/archives/files/fileinfo/451/45101.htm...

There's also a 2D demake for the C64: https://www.youtube.com/watch?v=pK140z-ZX4Q

Playable online at the Archive:

https://archive.org/details/portal_v1_ntsc

Re: Portal 64 – A demake of Portal for the Nintendo 64

#106
post #101

Earlier quoted context omitted.

Looks like you need a PC copy of Portal: https://github.com/lambertjamesd/portal64/releases (There's some older releases below as a ready-to-go .z64 rom image, though, which should be ready to run on an Everdrive)

Is distributing it as a patch of `portal_pak_000.vpk' meant more as a form of "DRM"? Because I doubt that BPS can manage to reuse a lot of bits from a file meant for a completely different version of the game...

My guess would be that it uses some data, probably voiceover audio, from the original game, and extracts them from there rather than putting directly copyright infringing files up on Github?

Re: Portal 64 – A demake of Portal for the Nintendo 64

#107
post #56

I was just watching a video about this, it's pretty cool and honestly impressive that it could be done on N64. They don't even have Half-Life 1 on N64, which makes me wonder if recreating Portal 1 decently in Goldsrc is possible.

Sven Co-op got portals working on their branch of the GoldSrc engine but I think they abandoned development because of FBO issues.

https://www.youtube.com/watch?v=Lbniay4bfJU

Re: Portal 64 – A demake of Portal for the Nintendo 64

#108

I did not know this concept existed, Wonderful Idea, no doubt demakes would be a lot more frequent if we valued ecology and actually tried to curb digital obsolescence as much as possible, in a permacomputing way. I imagine it would be much more straightforward to port pretty much any indie games to consoles like Xbox original onwards, PS3 onwards, Wii onwards, maybe Windows 7 average desktop and notebooks (lots of i…

The PS3 sucked. OTOH, targeting at most GL 2.1 for a game would be one of the best tools to avoid buying new machines.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#110
post #73

Earlier quoted context omitted.

> Like your example of a new smartphone or new steamdeck replacing the old Xbox Original: it is almost certain that the electrical consumption gains would not compensate, in terms of total energy and resources spent and pollution made, the discarting of the original xbox Citation needed. We're talking about a huge difference in electrical efficiency.

The “embodied energy” of a new tablet like a Steam Deck is estimated at roughly 1 GJ, which is ~275 kWh. Original Xbox draws around 100W, so you’d need to play for more than 2000 hours to get anywhere close to the energy cost of creating a new device. https://energyeducation.ca/encyclopedia/Embodied_energy#:~:t... .

That's 500 4-hour days of gaming. I imagine a large number of gamers would easily do more than that over a few years of console ownership, so I imagine a large percentage of devices did use more power than the embodied energy.
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