Is there any guide to getting this running on a real N64? I have an everdrive.
Looks like you need a PC copy of Portal: https://github.com/lambertjamesd/portal64/releases (There's some older releases below as a ready-to-go .z64 rom image, though, which should be ready to run on an Everdrive)
Portal 64 – A demake of Portal for the Nintendo 64
101–110 of 127 posts
Re: Portal 64 – A demake of Portal for the Nintendo 64
#102Earlier quoted context omitted.
> Like your example of a new smartphone or new steamdeck replacing the old Xbox Original: it is almost certain that the electrical consumption gains would not compensate, in terms of total energy and resources spent and pollution made, the discarting of the original xbox Citation needed. We're talking about a huge difference in electrical efficiency.
The “embodied energy” of a new tablet like a Steam Deck is estimated at roughly 1 GJ, which is ~275 kWh. Original Xbox draws around 100W, so you’d need to play for more than 2000 hours to get anywhere close to the energy cost of creating a new device. https://energyeducation.ca/encyclopedia/Embodied_energy#:~:t... .
Re: Portal 64 – A demake of Portal for the Nintendo 64
#103I was just watching a video about this, it's pretty cool and honestly impressive that it could be done on N64. They don't even have Half-Life 1 on N64, which makes me wonder if recreating Portal 1 decently in Goldsrc is possible.
The got tomb raider one demake running on a GBA recently. Anything is possible
The N64 can barely run Quake for PC. And SCummVM.
Re: Portal 64 – A demake of Portal for the Nintendo 64
#104Is there any guide to getting this running on a real N64? I have an everdrive.
I went ahead and built the newest version of the ROM into a .z64 (happened to have a copy of Portal on hand). Here's a magnet link for it if you just want to use it: magnet:?xt=urn:btih:5FAD6DBBF02D39AA40062D7F0F498F3F341F8DB3&tr=udp://tracker.opentrackr.org:1337/announce
Re: Portal 64 – A demake of Portal for the Nintendo 64
#105By far my favourite demake of Portal is this one: https://www.ticalc.org/archives/files/fileinfo/451/45101.htm...
There's also a 2D demake for the C64: https://www.youtube.com/watch?v=pK140z-ZX4Q
Re: Portal 64 – A demake of Portal for the Nintendo 64
#106Earlier quoted context omitted.
Looks like you need a PC copy of Portal: https://github.com/lambertjamesd/portal64/releases (There's some older releases below as a ready-to-go .z64 rom image, though, which should be ready to run on an Everdrive)
Is distributing it as a patch of `portal_pak_000.vpk' meant more as a form of "DRM"? Because I doubt that BPS can manage to reuse a lot of bits from a file meant for a completely different version of the game...
Re: Portal 64 – A demake of Portal for the Nintendo 64
#107I was just watching a video about this, it's pretty cool and honestly impressive that it could be done on N64. They don't even have Half-Life 1 on N64, which makes me wonder if recreating Portal 1 decently in Goldsrc is possible.
Re: Portal 64 – A demake of Portal for the Nintendo 64
#108I did not know this concept existed, Wonderful Idea, no doubt demakes would be a lot more frequent if we valued ecology and actually tried to curb digital obsolescence as much as possible, in a permacomputing way. I imagine it would be much more straightforward to port pretty much any indie games to consoles like Xbox original onwards, PS3 onwards, Wii onwards, maybe Windows 7 average desktop and notebooks (lots of i…
Re: Portal 64 – A demake of Portal for the Nintendo 64
#109Re: Portal 64 – A demake of Portal for the Nintendo 64
#110Earlier quoted context omitted.
> Like your example of a new smartphone or new steamdeck replacing the old Xbox Original: it is almost certain that the electrical consumption gains would not compensate, in terms of total energy and resources spent and pollution made, the discarting of the original xbox Citation needed. We're talking about a huge difference in electrical efficiency.
The “embodied energy” of a new tablet like a Steam Deck is estimated at roughly 1 GJ, which is ~275 kWh. Original Xbox draws around 100W, so you’d need to play for more than 2000 hours to get anywhere close to the energy cost of creating a new device. https://energyeducation.ca/encyclopedia/Embodied_energy#:~:t... .