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Portal 64 – A demake of Portal for the Nintendo 64

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Re: Portal 64 – A demake of Portal for the Nintendo 64

#61
post #57

Earlier quoted context omitted.

Cool. Here's one for the Apple II [ http://www.deater.net/weave/vmwprod/portal/ ] and the C64: https://tasvideos.org/2122G

I think this Apple II version of Portal is the best thing I have ever seen. Is this the same guy who did the Apple II version of Myst?

yes

Re: Portal 64 – A demake of Portal for the Nintendo 64

#62
post #51

I did not know this concept existed, Wonderful Idea, no doubt demakes would be a lot more frequent if we valued ecology and actually tried to curb digital obsolescence as much as possible, in a permacomputing way. I imagine it would be much more straightforward to port pretty much any indie games to consoles like Xbox original onwards, PS3 onwards, Wii onwards, maybe Windows 7 average desktop and notebooks (lots of i…

While I agree with the sentiment, and it's awesome that a lower-specced version of the game exists... > port [...] to consoles like Xbox original Uuh, in the name of energy efficiency, let's not. My smartphone is much more powerful and has a much lower power consumption than these systems. My Steam Deck even more so, though it's higher-power than a phone. Targeting energy-efficient, low power hardware should be the g…

The typical modern gaming PC uses a lot more power than the original xbox. Yes maybe it's more efficient because it's doing "more", but in the end it's one person playing a game.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#63

Is there any guide to getting this running on a real N64? I have an everdrive.

I went ahead and built the newest version of the ROM into a .z64 (happened to have a copy of Portal on hand). Here's a magnet link for it if you just want to use it:

magnet:?xt=urn:btih:5FAD6DBBF02D39AA40062D7F0F498F3F341F8DB3&tr=udp://tracker.opentrackr.org:1337/announce

Re: Portal 64 – A demake of Portal for the Nintendo 64

#64
post #48

Earlier quoted context omitted.

Speaking only for myself, often a project is in a half-finished state, and any provided screenshot would quickly become out of date.

You could probably automate a tool to take screenshot for you.

This sounds like a slippery slope into yak-shaving…next thing you’ll open source your automated screen-shorting tool, and it will require a readme of its own!

Re: Portal 64 – A demake of Portal for the Nintendo 64

#65

Earlier quoted context omitted.

This demake is an additional game. Seems like it will just add to the energy load required to run a computer programs. Which I think is fine, frankly. Perhaps some people will play it instead of portal but even still there is the overhead of developing it. I guess if we cared about ecology we'd shut down more game servers faster.

To 'save the planet' you want as many people playing video games, watching TV, or arguing on social media as possible. If they're doing those things, consuming digital entertainment (eventually powered by renewables), then they're not out in the real world, travelling around using fossil fuels, consuming physical products, using up physical resources and emitting CO2. Pretty bleak future though.

Or simply less people, busy doing what machine can't, with a bit less free time to spare. It's as bleak if we put ourselves in the shoes of the humans who wouldn't exist, but not that bleak for the ones who would...

Re: Portal 64 – A demake of Portal for the Nintendo 64

#66

Earlier quoted context omitted.

You could probably automate a tool to take screenshot for you.

This sounds like a slippery slope into yak-shaving…next thing you’ll open source your automated screen-shorting tool, and it will require a readme of its own!

Should I write a new screenshot tool for the screenshot tool's readme?

Re: Portal 64 – A demake of Portal for the Nintendo 64

#67
post #51

I did not know this concept existed, Wonderful Idea, no doubt demakes would be a lot more frequent if we valued ecology and actually tried to curb digital obsolescence as much as possible, in a permacomputing way. I imagine it would be much more straightforward to port pretty much any indie games to consoles like Xbox original onwards, PS3 onwards, Wii onwards, maybe Windows 7 average desktop and notebooks (lots of i…

While I agree with the sentiment, and it's awesome that a lower-specced version of the game exists... > port [...] to consoles like Xbox original Uuh, in the name of energy efficiency, let's not. My smartphone is much more powerful and has a much lower power consumption than these systems. My Steam Deck even more so, though it's higher-power than a phone. Targeting energy-efficient, low power hardware should be the g…

This isn't an issue. A lot of us who mod old hardware, etc... Once we get the project working, we'll play the game for like 10 minutes a few times a year at most lol.

Can't wait to fire up my 128mb ram modded og xbox today, to test the unreleased debug build of the need for speed game mvg dumpped yesterday. I'll probably play it for 10 minutes before I pack up the console again.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#68
post #56

I was just watching a video about this, it's pretty cool and honestly impressive that it could be done on N64. They don't even have Half-Life 1 on N64, which makes me wonder if recreating Portal 1 decently in Goldsrc is possible.

The got tomb raider one demake running on a GBA recently. Anything is possible

Re: Portal 64 – A demake of Portal for the Nintendo 64

#70

I did not know this concept existed, Wonderful Idea, no doubt demakes would be a lot more frequent if we valued ecology and actually tried to curb digital obsolescence as much as possible, in a permacomputing way. I imagine it would be much more straightforward to port pretty much any indie games to consoles like Xbox original onwards, PS3 onwards, Wii onwards, maybe Windows 7 average desktop and notebooks (lots of i…

> I imagine it would be much more straightforward to port pretty much any indie games to consoles like Xbox original onwards, PS3 onwards, Wii onwards, maybe Windows 7 average desktop and notebooks (lots of indies already use older direct x and are compatible with windows 7 ,

Not a game developer, but given the lack of ports between current gen gaming systems I would assume that it is not straightforward. Sure, a game engine will magically pump out your game for different backends but even supporting Vulkan and Metal results in much gnawing and mashing of teeth (and a lack of games on Apple hardware).

Then there is the developer ergonomics. I know that I hate having to write code to maintain compatibility for even 5 year old standards. Each GPU and game engine is also a unique clusterfuck of incompatibility and subtle bugs that crash the shit out of games. If you want to support that old hardware, you will need to test on the actual hardware. Why bother with all that when there is no money in it and your team just wants to move on from a project that already took 5 years of their lives to develop?

Forward compatibility is something I strongly agree with but backwards compatibility is a logistical nightmare.

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