Earlier quoted context omitted.
Cool. Here's one for the Apple II [ http://www.deater.net/weave/vmwprod/portal/ ] and the C64: https://tasvideos.org/2122G
I think this Apple II version of Portal is the best thing I have ever seen. Is this the same guy who did the Apple II version of Myst?
Portal 64 – A demake of Portal for the Nintendo 64
61–70 of 127 posts
Re: Portal 64 – A demake of Portal for the Nintendo 64
#62I did not know this concept existed, Wonderful Idea, no doubt demakes would be a lot more frequent if we valued ecology and actually tried to curb digital obsolescence as much as possible, in a permacomputing way. I imagine it would be much more straightforward to port pretty much any indie games to consoles like Xbox original onwards, PS3 onwards, Wii onwards, maybe Windows 7 average desktop and notebooks (lots of i…
While I agree with the sentiment, and it's awesome that a lower-specced version of the game exists... > port [...] to consoles like Xbox original Uuh, in the name of energy efficiency, let's not. My smartphone is much more powerful and has a much lower power consumption than these systems. My Steam Deck even more so, though it's higher-power than a phone. Targeting energy-efficient, low power hardware should be the g…
Re: Portal 64 – A demake of Portal for the Nintendo 64
#63Is there any guide to getting this running on a real N64? I have an everdrive.
magnet:?xt=urn:btih:5FAD6DBBF02D39AA40062D7F0F498F3F341F8DB3&tr=udp://tracker.opentrackr.org:1337/announce
Re: Portal 64 – A demake of Portal for the Nintendo 64
#64Earlier quoted context omitted.
Speaking only for myself, often a project is in a half-finished state, and any provided screenshot would quickly become out of date.
You could probably automate a tool to take screenshot for you.
Re: Portal 64 – A demake of Portal for the Nintendo 64
#65Earlier quoted context omitted.
This demake is an additional game. Seems like it will just add to the energy load required to run a computer programs. Which I think is fine, frankly. Perhaps some people will play it instead of portal but even still there is the overhead of developing it. I guess if we cared about ecology we'd shut down more game servers faster.
To 'save the planet' you want as many people playing video games, watching TV, or arguing on social media as possible. If they're doing those things, consuming digital entertainment (eventually powered by renewables), then they're not out in the real world, travelling around using fossil fuels, consuming physical products, using up physical resources and emitting CO2. Pretty bleak future though.
Re: Portal 64 – A demake of Portal for the Nintendo 64
#66Earlier quoted context omitted.
You could probably automate a tool to take screenshot for you.
This sounds like a slippery slope into yak-shaving…next thing you’ll open source your automated screen-shorting tool, and it will require a readme of its own!
Re: Portal 64 – A demake of Portal for the Nintendo 64
#67I did not know this concept existed, Wonderful Idea, no doubt demakes would be a lot more frequent if we valued ecology and actually tried to curb digital obsolescence as much as possible, in a permacomputing way. I imagine it would be much more straightforward to port pretty much any indie games to consoles like Xbox original onwards, PS3 onwards, Wii onwards, maybe Windows 7 average desktop and notebooks (lots of i…
While I agree with the sentiment, and it's awesome that a lower-specced version of the game exists... > port [...] to consoles like Xbox original Uuh, in the name of energy efficiency, let's not. My smartphone is much more powerful and has a much lower power consumption than these systems. My Steam Deck even more so, though it's higher-power than a phone. Targeting energy-efficient, low power hardware should be the g…
Can't wait to fire up my 128mb ram modded og xbox today, to test the unreleased debug build of the need for speed game mvg dumpped yesterday. I'll probably play it for 10 minutes before I pack up the console again.
Re: Portal 64 – A demake of Portal for the Nintendo 64
#68I was just watching a video about this, it's pretty cool and honestly impressive that it could be done on N64. They don't even have Half-Life 1 on N64, which makes me wonder if recreating Portal 1 decently in Goldsrc is possible.
Re: Portal 64 – A demake of Portal for the Nintendo 64
#69Re: Portal 64 – A demake of Portal for the Nintendo 64
#70I did not know this concept existed, Wonderful Idea, no doubt demakes would be a lot more frequent if we valued ecology and actually tried to curb digital obsolescence as much as possible, in a permacomputing way. I imagine it would be much more straightforward to port pretty much any indie games to consoles like Xbox original onwards, PS3 onwards, Wii onwards, maybe Windows 7 average desktop and notebooks (lots of i…
Not a game developer, but given the lack of ports between current gen gaming systems I would assume that it is not straightforward. Sure, a game engine will magically pump out your game for different backends but even supporting Vulkan and Metal results in much gnawing and mashing of teeth (and a lack of games on Apple hardware).
Then there is the developer ergonomics. I know that I hate having to write code to maintain compatibility for even 5 year old standards. Each GPU and game engine is also a unique clusterfuck of incompatibility and subtle bugs that crash the shit out of games. If you want to support that old hardware, you will need to test on the actual hardware. Why bother with all that when there is no money in it and your team just wants to move on from a project that already took 5 years of their lives to develop?
Forward compatibility is something I strongly agree with but backwards compatibility is a logistical nightmare.