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Portal 64 – A demake of Portal for the Nintendo 64

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Re: Portal 64 – A demake of Portal for the Nintendo 64

#11

Earlier quoted context omitted.

A lot of times a demake is a challenge. Video game technology has evolved significantly, and being able to take a (relatively) modern video game and remake it on much older hardware while still having most of the game's original features is an impressive feat.

[flagged]

Pressure relief valve. People can't run at a 100% duty cycle for very long or they burn out. ASK ME HOW I KNOW

Re: Portal 64 – A demake of Portal for the Nintendo 64

#12

It's worth mentioning that the author has a YouTube channel[1] where he periodically posts videos showcasing updates he's made to the game over time. I'm surprised there isn't a link or even any kind of screenshots of the game on the Github repo, even if it is still very early in development. [1] https://www.youtube.com/@happycoder1989/videos

Was wondering the same thing. If you search "screenshot" in the issues, there are a few screenshots people have uploaded, primarily in regards to demonstrating bugs.

https://github.com/lambertjamesd/portal64/issues?q=screensho...

Re: Portal 64 – A demake of Portal for the Nintendo 64

#14

Earlier quoted context omitted.

A lot of times a demake is a challenge. Video game technology has evolved significantly, and being able to take a (relatively) modern video game and remake it on much older hardware while still having most of the game's original features is an impressive feat.

[flagged]

Do you think it's a waste for a chef to make scrambled eggs to enjoy with his family?

Re: Portal 64 – A demake of Portal for the Nintendo 64

#15

Earlier quoted context omitted.

A lot of times a demake is a challenge. Video game technology has evolved significantly, and being able to take a (relatively) modern video game and remake it on much older hardware while still having most of the game's original features is an impressive feat.

[flagged]

Openly opining on the (harmless) ways other people choose to spend their free time is generally seen as gauche.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#16

Earlier quoted context omitted.

A lot of times a demake is a challenge. Video game technology has evolved significantly, and being able to take a (relatively) modern video game and remake it on much older hardware while still having most of the game's original features is an impressive feat.

[flagged]

This person thinks this is a good use of their time.

Why do we care what you think? You clearly don't care what person putting in the hard work thinks.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#17

It's worth mentioning that the author has a YouTube channel[1] where he periodically posts videos showcasing updates he's made to the game over time. I'm surprised there isn't a link or even any kind of screenshots of the game on the Github repo, even if it is still very early in development. [1] https://www.youtube.com/@happycoder1989/videos

Agreed, this repo is in desperate need of a few screenshots/video on the ReadMe to showcase what it looks like.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#18

It's worth mentioning that the author has a YouTube channel[1] where he periodically posts videos showcasing updates he's made to the game over time. I'm surprised there isn't a link or even any kind of screenshots of the game on the Github repo, even if it is still very early in development. [1] https://www.youtube.com/@happycoder1989/videos

Agreed, this repo is in desperate need of a few screenshots/video on the ReadMe to showcase what it looks like.

I personally have found there is something of an art to a good readme. So folks can make one that is informative and visual, others can't. I have a project or two that suffered because my readme designing skills suck, then talented friend PR'd a great readme with screenshots and such.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#19
post #4

> demake Maybe the author will explain what a “demake” is. Nope, he doesn’t. No introduction section, just straight into compiler instructions. You have to make people care about your project, and right now I don’t.

I mean, I've never heard of the term either but the context of the title alone was enough for me to figure it out.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#20

It's worth mentioning that the author has a YouTube channel[1] where he periodically posts videos showcasing updates he's made to the game over time. I'm surprised there isn't a link or even any kind of screenshots of the game on the Github repo, even if it is still very early in development. [1] https://www.youtube.com/@happycoder1989/videos

Agreed, this repo is in desperate need of a few screenshots/video on the ReadMe to showcase what it looks like.

Sounds like a good opportunity for a pull request!
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