freelance is not scalable, not good to have any passive income, and, you stop working your income stops, there is not even any PTO to take a break. I have been doing freelance on and off over the years, and I believe using all the free time before next project to build some sellable products is the only way to become more financial independent.
I don’t want to grow my freelance design studio into an agency
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Re: I don’t want to grow my freelance design studio into an agency
#232freelance is not scalable, not good to have any passive income, and, you stop working your income stops, there is not even any PTO to take a break. I have been doing freelance on and off over the years, and I believe using all the free time before next project to build some sellable products is the only way to become more financial independent.
- have you ever built and maintained a large codebase/project over several years?
- have you ever sold or marketed a product rather than a service?
- are you ready to compete with the whole world, as opposed to locally?
In my experience they are completely different skills, that agencies and freelancers do not have.
One approach is to develop internal "products" that make you more efficient. The bar drops from being something a customer can buy and enjoy right off the shelf, to being a productivity multiplier.
I persnally actually accepted the opposite. If everyone is obsessed with passive income and not doing work, to the extent that they are accepting tiny margins with artificially low discount rates, I want to maximize the value of the time I do concrete work.
Re: I don’t want to grow my freelance design studio into an agency
#233Earlier quoted context omitted.
> Can someone explain what the appeal of solo freelancing is in the age of bountiful remote work? Income multipliers, flexibility and being treated like an adult are a few reasons that come to mind. For example, with salaried work your income is mostly fixed (minus a pre-defined'ish bonus or options, etc.). With contract work you might land a $30,000 contract that takes 2 weeks to do because the focus is on providing…
I’m still not sold. How often are you getting $30k contracts that can be done in two weeks? Remote workers can still travel the world and work remotely if they can tolerate the timezone differences. I just got done with a rental in Costa Rica where I lived by the beach for 40 days this summer while working remote. I don’t particularly care if I have to ask permission to get stuff done in a company. This is actually o…
Re: I don’t want to grow my freelance design studio into an agency
#234Earlier quoted context omitted.
Not to be discouraging, but promotions rarely go to top performers in the sense of what you're doing. They go to movers and shakers, folks with heavy soft skills who routinely interact with skip levels and the like. Their work output is marginal to the influence they command. Basically, you're most likely being taken advantage of and will never be properly rewarded for what you're doing, IME.
Truth. Been learning this the hard way, myself. But what do you do when you've never been one with heavy soft skills? When schmoozing has never been natural or enjoyable? Is there really nothing more than either choosing to suck it up and accept your fate or else force yourself to be what you're not?
Another is to find organizations that have individual contributor (IC) promotion tracks that are at least as lucrative as the management track. (Of the highest-paid, most respected people at my company, most of them are not in management and are simply really good at what they do.)
Re: I don’t want to grow my freelance design studio into an agency
#235As a solo dev contractor who got my business to $500k/year during the pandemic - I echo a lot of the sentiment in this post. An extension to the post I want to touch on is that VC funded startups are not the only way to break free from the dreadful corporate games. Working for yourself at your own pace is. As an industry we're surprisingly very behind in normalizing this.
You're giving me hope, because this is exactly my plan now.
Re: I don’t want to grow my freelance design studio into an agency
#236Respectable move. My primary complaint with solo-turned-agency people is how grifty they get. As a solo, the job is to add value and make the customer happy so you build your reputation. There are definitely solo contractor grifters out there but they usually struggle with the reputation issue. Agencies develop a grifty dynamic where they realize that their job is to sell themselves and as many headcount and hours as…
This is not a very charitable read of the agency or consultancy business model. What you call grift is actually sales. Most business in the world are incentivised to grow and scale, so that's a given if it's done ethically. As a buyer, I would rather work with an agency or a consultancy, given enough budget. The advantages are: - I don't have to source, manage and pay individual contractors. - If a team member isn't…
Judging by all of the comments from people saying this matched their experience working either inside or with agencies, I don’t think it’s inaccurate.
> What you call grift is actually sales. Most business in the world are incentivised to grow and scale, so that's a given if it's done ethically.
I think you’re talking about something else. I’m not talking about a sales process being done ethically.
If I was talking about ethical sales with aligned incentives, I wouldn’t have used the word “grift”. That was, literally, my whole point in using that word. :)
I’m specifically talking about the huge incentive that exists to unnecessarily balloon the hours as much as possible.
It’s simple, really: As a solo dev with a mostly full pipeline (assuming this for simplicity) your incentive is to finish work efficiently so you can impress the customer, build trust, and build a reputation to overcome the challenges of being solo. If you sandbag your efforts and deliver inefficiently, they have nobody to blame but you. You also burn your chance of a good referral. It’s bad all around.
As an agency, the situation changes. You now can scale up to as many people as you can convince to work with your agency, but now you need to force them into as many projects as possible. You’re no longer limited by the number of hours you have in a week because you’re selling other people’s hours. Hiring inefficient people will actually get you more profit.
When the client catches on, you can remove the inefficient people and apologize for the “bad apples”. You temporarily assign some superstars to the team to impress the client until they’re not looking again and then you slowly go back to the inefficient people when they’re not paying attention again.
Like I said in my post, not every agency does this. However, as someone who has done a lot of hiring of contractors and agencies I can say it’s almost like most of them are operating out of a hidden playbook. The headcount always gets inflated over time (including their assigned project managers who they require to work alongside our internal project managers) and the revolving door where the good devs get pulled off to other projects and then they try to substitute lesser devs.
It’s gotten bad enough that we have a framework for bullet points to negotiate away from agency contract proposals. We reserve the right to aggressively dismiss anyone they assign who isn’t doing work up to par. Agencies hate it, but it’s a necessity these days (at least until an agency has proven themselves)
Re: I don’t want to grow my freelance design studio into an agency
#237Earlier quoted context omitted.
Not to be discouraging, but promotions rarely go to top performers in the sense of what you're doing. They go to movers and shakers, folks with heavy soft skills who routinely interact with skip levels and the like. Their work output is marginal to the influence they command. Basically, you're most likely being taken advantage of and will never be properly rewarded for what you're doing, IME.
This is true for me at work right now. Tips on how to reverse it?
Re: I don’t want to grow my freelance design studio into an agency
#238> I just have a low tolerance for capitalist pressure and workaholism, because I was born with a brain that can’t thrive in that environment. She’s far from alone and for no other reason than my seething hatred of capitalism, I believe it’s true for most people.
I suspect I have a different understanding of capitalism. To me it simply means free markets. Something the author is taking advantage of to build the life she wants. But she seems to dislike the hustle culture that has formed within our current economic system.
Re: I don’t want to grow my freelance design studio into an agency
#239Earlier quoted context omitted.
> As an industry we're surprisingly very behind in normalizing this. Given the fight we’ve seen over WFH, I’m very inclined to believe that this is intentional by the industry. By focusing on paying top dollar for FTEs and demanding incredible amounts of time and energy from them, companies maintain a level of control that they wouldn’t have by working with a fractional engineering team.
> Given the fight we’ve seen over WFH, I’m very inclined to believe that this is intentional by the industry Doesn't this require a level of coordination between hirers that almost certainly doesn't exist? I see these takes all the time about how "the industry" cabal coordinates to screw over workers. Never have I seen any meeting notes or interviews from former CEOs on how this coordination might happen, just disgru…
Except when it does. Remember when most of big tech had secret no-poach agreements to keep the wages of engineers down [1]? It wasn’t that long ago.
[1] https://en.m.wikipedia.org/wiki/High-Tech_Employee_Antitrust...
Re: I don’t want to grow my freelance design studio into an agency
#240Earlier quoted context omitted.
I feel this! I have run my own one man contracting shop for about half of my career, in two different stints. I loved: * the flexibility * getting paid for every hour I worked (I billed by the hour) * the freedom to choose clients * having more than one made me feel more stable * how close it kept me to the business problem space * the ability to take time off * the distance: I could roll my eyes and say "at least I'…
> getting paid for every hour I worked (I billed by the hour) As someone who is (overly?) honest/careful; this could be a con. Also, if you're able to, bill by the day.
I think that it is unabashedly a pro, because whenever you are adding value to the business and can defend it in an invoice, you're able to get value for it. Unlike when you are a salaried employee and the extra hours don't get you anything material (maybe noticed and provided with a raise. maybe).