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The boy who stole Half-Life 2 (2011)

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Re: The boy who stole Half-Life 2 (2011)

#21
post #5

TL-DR: 1) don't hack. 2) if you hack, don't get caught. 3) if you hack and get caught, be in a country that you can bribe yourself out of the mess (definitely not Germany!) 4) don't destroy other people's hard work, it's not nice.

I think 3 should be "Don't email your hack victims with proof of your crimes for a face-to-face meeting."

He did so to confess. He has admitted he didn’t want to hide. There’s no strategy to critique here; he wanted to come clean.

Re: The boy who stole Half-Life 2 (2011)

#22
post #13

The article claims/repeats the claim that this cost valve $250 million, but I don't see how. If the leaked version wasn't very playable the damage can't come from lost sales

Pretty sure the leak also lead them to release the Source engine's code, which was wildly successful.

They started licensing their code before the leak, e.g. to Troika Games. They never released the code publicly.

Re: The boy who stole Half-Life 2 (2011)

#24
post #6

Article is from 2011 (figured that out after I read the whole thing). I wonder if in in the interim anything else happened to Gembe. Somehow, I kinda want to hear he ended up at Valve in a turnaround of events, but I highly doubt it.

I can't imagine Valve would ever hire him, given the lengths they went to assisting the FBI with the fake entrapment style job interview. Also sets a horrible precedent that you can hold the company ransom over stolen code to get a job if nothing else!

That used to be a running joke within the original hacker (NOT startup-hacker) community

Re: The boy who stole Half-Life 2 (2011)

#25

TL-DR: 1) don't hack. 2) if you hack, don't get caught. 3) if you hack and get caught, be in a country that you can bribe yourself out of the mess (definitely not Germany!) 4) don't destroy other people's hard work, it's not nice.

> 4) don't destroy other people's hard work, it's not nice.

Destroy.. how? The game still exists, Valve still owns it.

Re: The boy who stole Half-Life 2 (2011)

#26
post #12

How f-ed would he be if he flew to the US?

That's easy to know, just look up "Xbox Underground" and you'll know what happens when you get caught by the FBI accessing video games developers networks and leaking games:

Short version: https://en.wikipedia.org/wiki/Xbox_Underground

Long version: https://darknetdiaries.com/episode/45/

In short they got sentenced to 18 to 24 months of prison.

Re: The boy who stole Half-Life 2 (2011)

#27

TL-DR: 1) don't hack. 2) if you hack, don't get caught. 3) if you hack and get caught, be in a country that you can bribe yourself out of the mess (definitely not Germany!) 4) don't destroy other people's hard work, it's not nice.

> 4) don't destroy other people's hard work, it's not nice. Destroy.. how? The game still exists, Valve still owns it.

Not only they own it but their entire gaming position with Steam is thanks to Half-Life 2 forcing everyone to download it (and pretty much everyone hated Steam at the time).

Re: The boy who stole Half-Life 2 (2011)

#28

The article claims/repeats the claim that this cost valve $250 million, but I don't see how. If the leaked version wasn't very playable the damage can't come from lost sales

yeah that is just "let's throw random numbers to victimize ourselves even more". I don't think a lot of people downloaded the unfinished source code, compiled it, played the game and never bought the conplete game. The worst that happened were people making memes with some 3d and graphics assets which didn't cost anyrhing to Valve. Quite the opposite it was free advertising.

The justice department has absurd ways of determining how much damages were caused by unauthorized access. Kevin Mitnick talks about it in his book "Ghost in the Wires", but he was accused of causing $1.5mil in damages to DEC or Sun or something because he copied code, printed it out on paper, and kept it for himself (he didn't distribute it to anyone else). Fortunately, he was ultimately only ordered to pay a few thousand in restitution.

Re: The boy who stole Half-Life 2 (2011)

#30
post #24
post #6

Earlier quoted context omitted.

I can't imagine Valve would ever hire him, given the lengths they went to assisting the FBI with the fake entrapment style job interview. Also sets a horrible precedent that you can hold the company ransom over stolen code to get a job if nothing else!

That used to be a running joke within the original hacker (NOT startup-hacker) community

When I was in high school, in the Before Times[1], a guy who ran in my hacker circles broke into the school system's mainframe and gave everyone he liked straight A's. He was, of course, caught -- but the school system really did hire him after he graduated, as their IT security guy.

[1] This was before the internet, before there were laws specifically about this sort of thing, and before the public started mistakenly equating "hacker" with "criminal".

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