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The boy who stole Half-Life 2 (2011)

eurogamer.net

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Re: The boy who stole Half-Life 2 (2011)

#13

The article claims/repeats the claim that this cost valve $250 million, but I don't see how. If the leaked version wasn't very playable the damage can't come from lost sales

Pretty sure the leak also lead them to release the Source engine's code, which was wildly successful.

Re: The boy who stole Half-Life 2 (2011)

#14
post #12

How f-ed would he be if he flew to the US?

Yeah, you know you are in Germany when the police even tells you that :D Epic..

> There he was greeted by the police chief. He walked up to Gembe, looked him in the eye and said, "Have you any idea how lucky you are that we got to you before you got on that plane?"

Re: The boy who stole Half-Life 2 (2011)

#15
Related:

The boy who stole Half Life 2 source code (2011) - https://news.ycombinator.com/item?id=7830881 - June 2014 (153 comments)

The Boy Who Stole Half-Life 2 (Source Code) - https://news.ycombinator.com/item?id=3477834 - Jan 2012 (1 comment)

The Boy Who Stole Half-Life 2 - https://news.ycombinator.com/item?id=2245786 - Feb 2011 (125 comments)

Re: The boy who stole Half-Life 2 (2011)

#17
post #13

The article claims/repeats the claim that this cost valve $250 million, but I don't see how. If the leaked version wasn't very playable the damage can't come from lost sales

Pretty sure the leak also lead them to release the Source engine's code, which was wildly successful.

Valve has not released the source engine code beyond their partners.

Re: The boy who stole Half-Life 2 (2011)

#18

The article claims/repeats the claim that this cost valve $250 million, but I don't see how. If the leaked version wasn't very playable the damage can't come from lost sales

yeah that is just "let's throw random numbers to victimize ourselves even more".

I don't think a lot of people downloaded the unfinished source code, compiled it, played the game and never bought the conplete game.

The worst that happened were people making memes with some 3d and graphics assets which didn't cost anyrhing to Valve. Quite the opposite it was free advertising.

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