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Factorio: Space Age

factorio.com

291–300 of 363 posts

Re: Factorio: Space Age

#291
Well it's a good thing they want to make it more approachable, because mods are terrifying, they're either not well designed or too complex to be fun. I've played about 1600 hours of vanilla factorio, and no mods really interests me.

Also it's quite a shame multiplayer is not that much played. If there were some way to trade resources between player with some auction house, or to buy land, or maybe conquer alien territories for special techs, maybe that could be interesting to play.

The game is very well designed, but the end game is just too short despite its potential.

On their website, it seems they don't have a game designer. I'm a fan, but to me it seems the potential of the game is a bit wasted.

Re: Factorio: Space Age

#292

Earlier quoted context omitted.

I really like this game but the colors are hell on my eyes. I'd like to play more but I have such a hard time trying to figure out sometimes what is connecting where. I wish this had some nice bright colors and I would for sure play much more.

You may enjoy Dyson Sphere Program, then, as it has a much brighter palette and (currently) no biters. I have yet to figure out why I like DSP more than Factorio but I just do. It's more _fun_ to me

Yep, I bought that and have played it a bit! I like the graphics much more for sure. I need to get back to digging in some more as I've barely gotten off the ground.

Re: Factorio: Space Age

#293

Earlier quoted context omitted.

Space exploration is not the best puzzle game ever made. Space exploration is not the best factorip mod ever made. Space exploration has a great presentation layer (graphics and UI) but the logistics challenge and gameplay challenges leave lots to be desired. I implore you to try many of the other high quality factorio mods made over the years. Pyanodons is easily the greatest factorio mod. The sheer quality and scal…

Most of these mods are "make the middle game more complex". Nothing wrong with that! Krastorio is my favorite of the ones you mention. Space Exploration is unusual in creating an interesting game after the main game, taking you to completely new places and gameplay modes. Seablock is also a little like that, only it makes the beginning of the game totally different instead of the end. It's great how many deep and int…

Warptorio is to be noted, for the way it radically changes what the game is about, closer to the Factorio scenarios, and even somewhat compatible with the overhaul mods !

https://mods.factorio.com/mod/warptorio2

> Factorio but you build your factory in a restricted space that teleports yourself, the platform, and everything on it to a new and uncharted planet in an unknown corner of space, time and the universe while constantly under attack from enemies. This mod increases the difficulty of factorio by making construction harder and making biters a more significant threat, resulting in a unique experience of factorio'ing in a tight space and under pressure, almost like a tower defence game.

Speaking of scenarios, let's not forget that Factorio has a PvP mode ! (Better use a PvP balance mod though...)

https://youtu.be/DBn9IQTxIvY

Re: Factorio: Space Age

#294

Earlier quoted context omitted.

Space exploration is not the best puzzle game ever made. Space exploration is not the best factorip mod ever made. Space exploration has a great presentation layer (graphics and UI) but the logistics challenge and gameplay challenges leave lots to be desired. I implore you to try many of the other high quality factorio mods made over the years. Pyanodons is easily the greatest factorio mod. The sheer quality and scal…

Just having a lot of complexity or scale doesn’t mean a game or mod is good. In fact, just making something complex or “big” is the easy part. Designing something so it is actually fun, well designed and challenging while not being frustrating, tiresome, or simply just a giant time sink, is much much harder. Pyanodons isn’t fun to play, it’s just too much, ridiculously complex recipes for the sake of it, quality of l…

What QoL did pY remove ??

Also for instance construction bots now come "earlier", in red science (though due to the extra complexity, probably still a bit "later" ?).

In recent versions you also get at the start filter inserters that do not require any power.

Re: Factorio: Space Age

#295
post #291

Well it's a good thing they want to make it more approachable, because mods are terrifying, they're either not well designed or too complex to be fun. I've played about 1600 hours of vanilla factorio, and no mods really interests me. Also it's quite a shame multiplayer is not that much played. If there were some way to trade resources between player with some auction house, or to buy land, or maybe conquer alien terr…

Between their rave reviews and extreme success, my personal anecdotal experience with the game, and your own 1600 hours, I'd say that the potential has been realized to an acceptable degree already. This is all just icing on the cake

Re: Factorio: Space Age

#296

Earlier quoted context omitted.

You may enjoy Dyson Sphere Program, then, as it has a much brighter palette and (currently) no biters. I have yet to figure out why I like DSP more than Factorio but I just do. It's more _fun_ to me

Yep, I bought that and have played it a bit! I like the graphics much more for sure. I need to get back to digging in some more as I've barely gotten off the ground.

Both games have a "lull period" in them, just at different stages of progression in my experience. But the "game changer"(heh) for me was when I realized that I really needed to start DSP games by spacing out things waaaaaaay more than one might think necessary at the time. Every time I've been glad to have the extra space when I needed to add more production or rework something and didn't have to tear down the whole city to do it

Re: Factorio: Space Age

#297

Earlier quoted context omitted.

Space exploration is not the best puzzle game ever made. Space exploration is not the best factorip mod ever made. Space exploration has a great presentation layer (graphics and UI) but the logistics challenge and gameplay challenges leave lots to be desired. I implore you to try many of the other high quality factorio mods made over the years. Pyanodons is easily the greatest factorio mod. The sheer quality and scal…

Pyanodons is a unique experience. Everything has dozens of steps. In the base game, circuit boards are made from copper wire and iron plates, whereas in Pyanodons, you need formica for the PCB substrate, which requires tree nurseries to make wood and a full coal cracking facility to produce creosote, a glassworks, half a dozen different metals, not to mention pick and place machines and all other sorts of intermediat…

Construction bots are pushed earlier in red science, though getting there might be about the same challenge as the whole of vanilla !

Though I would recommend using at least Picker Extended for its semi-automatic filling of placed blueprints.

https://mods.factorio.com/mod/PickerExtended

Re: Factorio: Space Age

#298
post #291

Well it's a good thing they want to make it more approachable, because mods are terrifying, they're either not well designed or too complex to be fun. I've played about 1600 hours of vanilla factorio, and no mods really interests me. Also it's quite a shame multiplayer is not that much played. If there were some way to trade resources between player with some auction house, or to buy land, or maybe conquer alien terr…

I have to ask, sincerely -- how many hours does one put into a game that does have a good "end game"?

As a game developer myself, when someone asks me what it's like to make games during a casual conversation, one of my favorite "go-to"s is to talk about reviews -- that it's so gratifying to see people who have paid Everyone's entitled to their opinion of a game (or anything else, for that matter), obviously. I do feel that the collective bar has risen quite dramatically for games though (for many totally valid reasons).

Sometimes I (rhetorically) wonder about other forms of entertainment (ie movies), how they can remain viable with such starkly different time-per-dollar value propositions!

Re: Factorio: Space Age

#299
post #143

Earlier quoted context omitted.

> . I'm perfectionist freak and my factorio gameplay basically divides "before" and "after" cliff explosives. I adopt the strategy of "field expedient base" which gets me to almost where I need to be, and then after expanding, I begin building a megabase with more technology and convert the field expedient base to a resource factory. Then I can transport processed resources by train to any number of places. It's not…

> as far as I can tell the game is basically perfect without them Do you still have to use a sideways-facing underground belt to take items from one side of a belt, blocking the other side? Are there yet any pleasant ways to overlap belts? I feel like far too much effort is spent on working around odd limitations.

Not really. Or at least, none that I've found. There's belt magic you can do with splitters and underground belts that is pretty cool. But yeah, the limitations still exist. From what I understand mods can fix it.

Re: Factorio: Space Age

#300

Earlier quoted context omitted.

Most of these mods are "make the middle game more complex". Nothing wrong with that! Krastorio is my favorite of the ones you mention. Space Exploration is unusual in creating an interesting game after the main game, taking you to completely new places and gameplay modes. Seablock is also a little like that, only it makes the beginning of the game totally different instead of the end. It's great how many deep and int…

I'd love a mod that actually respected the true materials/engineering recipes in real life. Obviously, you can't recreate the complete complexity of all global supply chains, but it would be nice for a mod to get a little closer. Standard factorio glosses over way too much to be considered educational, which is what i need before I get my son addicted with me. (Yes, i know standard Factorio still has a lot to offer -…

There's Unfunny Science overhaul mod which is quite new ;)

https://mods.factorio.com/mod/un-science

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