Factorio: Space Age
151–160 of 363 posts
Re: Factorio: Space Age
#152Oh wow, I'm very excited about this. The post author wrote the absolutely incredible Space Exploration mod for Factorio, pitching itself as a "100+" hour expansion, realistically closer to 1000 hours for an average player. Space Exploration has its quirks, but is fundamentally an absolutely outstanding puzzle game, among the best ever made. One of the most delightful things about Factorio for coders is that the game…
Space exploration has a great presentation layer (graphics and UI) but the logistics challenge and gameplay challenges leave lots to be desired. I implore you to try many of the other high quality factorio mods made over the years.
Pyanodons is easily the greatest factorio mod. The sheer quality and scale leaves SE trembling.
https://mods.factorio.com/user/pyanodon
https://mods.factorio.com/mod/SeaBlock
https://mods.factorio.com/mod/AngelBob
https://mods.factorio.com/mod/Krastorio2
https://mods.factorio.com/mod/exotic-industries
https://mods.factorio.com/mod/IndustrialRevolution3
I'd say nearly every single one of these mods has quality on par with Space Exploration.
Re: Factorio: Space Age
#153Re: Factorio: Space Age
#154Oh wow, I'm very excited about this. The post author wrote the absolutely incredible Space Exploration mod for Factorio, pitching itself as a "100+" hour expansion, realistically closer to 1000 hours for an average player. Space Exploration has its quirks, but is fundamentally an absolutely outstanding puzzle game, among the best ever made. One of the most delightful things about Factorio for coders is that the game…
Re: Factorio: Space Age
#155Earlier quoted context omitted.
Intended or not, I've found playing with mods way, way more fun (and much less annoying) than playing vanilla Factorio (which I still love, but not nearly as much as modded Factorio). After my first vanilla playthrough I loved the game, but found a bunch of things annoying or which I thought could be improved on. Soon after I found there were mods to satisfy every one of my wants and cure every one of the annoyances.…
I've played vanilla a couple of times, and recently started my first modded game, using Krastorio 2. That seemed to be the most recommended mod, and it's been great. Pretty much every question of "wouldn't it be cool if..." or "wouldn't it make more sense if..." that I ever asked myself playing vanilla, Krastorio 2 answers with "yes". Yes, it would make more sense if the car didn't run on coal but required more advan…
Maybe you could increase their evolution rate, pollution, or give the Rampant mod a try.
Re: Factorio: Space Age
#156Earlier quoted context omitted.
Stay away if you value your time. It's not a joke when they call it cracktorio. Especially on the Deck...
On the Steam deck? How? With external KB and mouse?
Playing on a PC vs the Deck (or other similar portable) is like the difference between being an addict and the dealer using their own product.
Re: Factorio: Space Age
#157Oh good, my life being utterly dominated by Factorio again is at least a year away. That gives me some time to get my affairs in order. I really wish this were a joke. Also, if anyone wants to play a game similar to Factorio while you wait - https://shapez.io is like Factorio without a player character and a cleaner aesthetic. I played it first, and really enjoyed it.
Re: Factorio: Space Age
#158Oh wow, I'm very excited about this. The post author wrote the absolutely incredible Space Exploration mod for Factorio, pitching itself as a "100+" hour expansion, realistically closer to 1000 hours for an average player. Space Exploration has its quirks, but is fundamentally an absolutely outstanding puzzle game, among the best ever made. One of the most delightful things about Factorio for coders is that the game…
Space exploration is not the best puzzle game ever made. Space exploration is not the best factorip mod ever made. Space exploration has a great presentation layer (graphics and UI) but the logistics challenge and gameplay challenges leave lots to be desired. I implore you to try many of the other high quality factorio mods made over the years. Pyanodons is easily the greatest factorio mod. The sheer quality and scal…
It's great how many deep and interesting mods Factorio has allowed.
Re: Factorio: Space Age
#159> It has been playable from start to finish for more than a year. This means that we have already made several improvement iterations based on the playthroughs behind us. You just don't see commitment to shipping quality product in the games industry like this. This is what makes Factorio special.
https://www.gamesradar.com/zelda-tears-of-the-kingdom-was-ba...
Re: Factorio: Space Age
#160Earlier quoted context omitted.
I greatly enjoyed Factorio and even went as far as doing a deathworld. I even tried some of the full blown mod packs like Seablock, Space Exploration and Krastorio2 to extend the base game. However, they all seem to be designed with this underlying theme that you should challenge the player by making everything pointlessly grindy. I really haven't played much since but I'll probably give this expansion a try.
Space Exploration goes out of it’s way _not_ to make things pointlessly grindy. Yes, you’ll need to scale your home base up more than in the vanilla game, but the space construction all involves different challenges than merely scaling out. The space sciences are each a different kind of puzzle. And it adds three new kinds of logistics network (cargo rockets, rail guns, and space ships), each with different strengths…