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Factorio: Space Age

factorio.com

41–50 of 363 posts

Re: Factorio: Space Age

#41

I have purposely avoided Factorio just because I'm convinced that I'll sink so much time into it. It looks super fun, but I have stuff to do. Maybe one day....

You can probably beat the game in two weekends though, just FYI. I haven't felt that much need to replay it since then (though I'll probably try Space Age) but it's great fun.

Re: Factorio: Space Age

#42
Oh good, my life being utterly dominated by Factorio again is at least a year away. That gives me some time to get my affairs in order.

I really wish this were a joke.

Also, if anyone wants to play a game similar to Factorio while you wait - https://shapez.io is like Factorio without a player character and a cleaner aesthetic. I played it first, and really enjoyed it.

Re: Factorio: Space Age

#44
post #4

Reminds me of Mindustry https://f-droid.org/en/packages/io.anuke.mindustry/ But it looks like Factorio was first.

I find it fascinating that you know about Mindustry but not Factorio. It's like being into block games but not know what Minecraft is.

Re: Factorio: Space Age

#45

I’ve gone once through vanilla. I’ve launched a rocket the one time. I feel like the majority of players and blog readers are modded up the wazoo, but this expansion is not really for them. It’s for players like me who did not go beyond the base game.

I have thousands of hours in, all vanilla. I consider launching the first rocket to be the end of the early game and the beginning of the midgame.

Re: Factorio: Space Age

#46
post #7

I’ve gone once through vanilla. I’ve launched a rocket the one time. I feel like the majority of players and blog readers are modded up the wazoo, but this expansion is not really for them. It’s for players like me who did not go beyond the base game.

I greatly enjoyed Factorio and even went as far as doing a deathworld. I even tried some of the full blown mod packs like Seablock, Space Exploration and Krastorio2 to extend the base game. However, they all seem to be designed with this underlying theme that you should challenge the player by making everything pointlessly grindy. I really haven't played much since but I'll probably give this expansion a try.

Space Exploration goes out of it’s way _not_ to make things pointlessly grindy. Yes, you’ll need to scale your home base up more than in the vanilla game, but the space construction all involves different challenges than merely scaling out. The space sciences are each a different kind of puzzle. And it adds three new kinds of logistics network (cargo rockets, rail guns, and space ships), each with different strengths and weaknesses. Automating them well requires building circuit networks, whereas automating the vanilla networks is very much optional.

Re: Factorio: Space Age

#47

I have purposely avoided Factorio just because I'm convinced that I'll sink so much time into it. It looks super fun, but I have stuff to do. Maybe one day....

The time sink risk is for the whole factory building genre, not just the excelent Factorio.

Re: Factorio: Space Age

#49
post #22

> It has been playable from start to finish for more than a year. This means that we have already made several improvement iterations based on the playthroughs behind us. You just don't see commitment to shipping quality product in the games industry like this. This is what makes Factorio special.

I see a lot more indie dev type games that go through these super long development times, long early access, and really are committed to the game longer term.

I suspect where some games might just move on these folks really are committed to "hey let's rewrite that" type decisions that don't fit in traditional commercial game development.

It has been very encouraging to see that there room for an arguably improving quality when it comes to some games.

Re: Factorio: Space Age

#50
post #41

I have purposely avoided Factorio just because I'm convinced that I'll sink so much time into it. It looks super fun, but I have stuff to do. Maybe one day....

You can probably beat the game in two weekends though, just FYI. I haven't felt that much need to replay it since then (though I'll probably try Space Age) but it's great fun.

As much as I love the base game, I would have quit long ago if it weren't for mods.

Mods are what keep me coming back.

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