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Factorio: Space Age

factorio.com

31–40 of 363 posts

Re: Factorio: Space Age

#31
post #12

Earlier quoted context omitted.

Factorio inspired a lot of factory games you're seeing: Mindustry, Shapez.io, Satisfactory, Techtonica, Dyson Sphere Program, etc. One of the devs have stated that they were inspired to create Factorio by the IndustrialCraft and BuildCraft mods for Minecraft, and I suspect that things like Infinifactory were also inspirations.

oh boy Dyson Sphere is my jam. Especially once they added in blueprints. I honestly am not looking forward to the enemy expansion they are going to add. I can see they promised it and want to deliver on it but I do not really want to fight off waves of enemies. I just want to build a huge factory. It is one of the things that keeps me from really getting into factorio. Was going to get a mod to turn them off. But nev…

You can disable enemies in the game setup, no mod required.

Re: Factorio: Space Age

#33

“Oh man the guy who made the Space Exploration mod is gonna be pissed they’re copying him” “Oh wait it’s the same guy”

Love when game companies just employ their best modders rather than fighting against them.

Re: Factorio: Space Age

#35
post #22

> It has been playable from start to finish for more than a year. This means that we have already made several improvement iterations based on the playthroughs behind us. You just don't see commitment to shipping quality product in the games industry like this. This is what makes Factorio special.

I have seen similar commitment from other indie developers. For example, one of my favourite games [1] (which is something of a cross between Factorio, Simcity and OpenTTD) has been available for that "early access" on Steam for 4 years (like Factorio was).

I suppose that means in the developer's opinion, the game is not quite ready -- they wouldn't sell it to someone who expects a complete game. Caveat emptor. Fair enough. In practice it has been playable and enjoyable (at least by me) since first listed on Steam in 2019. New features and more polish come every few weeks, and it's coming up on 1.0. I don't know if they'll keep supporting it well after that, but it's clear to me they want to sell something good and complete, however long that might take, not just something profitable.

[1] https://store.steampowered.com/app/784150/Workers__Resources... (Windows only but runs great under WINE)

Re: Factorio: Space Age

#36
post #22

> It has been playable from start to finish for more than a year. This means that we have already made several improvement iterations based on the playthroughs behind us. You just don't see commitment to shipping quality product in the games industry like this. This is what makes Factorio special.

This has been Factorio's MO from the beginning. It was in Early Access forver, and all that time it was way more polished and stable than many fully released games with much higher budgets.

In the decade or so that I've played Factorio, I can't even remember a single crash of the base game. It was always mods that crashed.

Factorio performance is also fantastic, running smoothly on potato PC's until you get in to the megabase range. It's mostly mods that cause performance problems, but even those have gotten a lot better over the years.

The Factorio devs could really give a master class on how to make games moddable. Factorio's ecosystem of over 5000 mods is a testament to that.

Re: Factorio: Space Age

#37

I "just" (160+ hours in) started a play through of space exploration at the recommendation of an HN comment. Super excited to see an official expansion that adds this kind of thing! https://news.ycombinator.com/item?id=36561847 My ideas list for interesting Factorio challenges (apropos of nothing): - Products with a shelf life (must be consumed within 15 minutes or it turns into a "waste" product) - Products with "re…

On the animation it looks like that robotic arms are pulling in (and sorting) asteroid chunks, which are then crushed, and the metal smelted, rock discarded, and also there seems to be ice that is used to cool the engines !

You neglected to mention the machine gun turrets shattering large asteroids into manageable chunks! Art style here reminds me of classic Metal Slug ;)

Re: Factorio: Space Age

#39

I have purposely avoided Factorio just because I'm convinced that I'll sink so much time into it. It looks super fun, but I have stuff to do. Maybe one day....

I played through the demo levels, loved it, and then decided NOT to buy it for exactly this reason - it’s so perfectly addictive! No thanks I already played TTD for thousands of hours in the 90s, can’t do another game that sucks you in like that.
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