Earlier quoted context omitted.
Your example of the Go AI being programmed to learn is not all that accurate for what has been achieved here. I didn't keep the link for the discussion on the confounding of the Go AI system. What the discussion covered though was that there were simple Go configurations that the GO AI failed abysmally on when playing a human - it didn't learn here. I have spent forty years dealing with all sorts of computer systems…
> Your example of the Go AI being programmed to learn is not all that accurate for what has been achieved here. What do you mean? AlphaZero was trained entirely on self-play, and is a generic reinforcement learning algorithm. All it starts with are the rules (Chess, Go, Shogi) and a few million games later it beats — so far as I can see from a quick Google — all the humans, and most matches against AlphaGo Zero which…
Whose intelligence programmed this system?
> Do you remember the name of the AI?
If I recall correctly - Go AI.
They used a simple regular pattern and the system failed to beat the human. It didn't [learn] from this.
All such systems use a set of rules (whether specific or pattern based or mathematically based - there is some form of logic involved, even when using probabilistic functions), you and I can make choices based on illogical decisions - irrational decisions if you like. No computational system is capable of irrational decisions, the decisions may be surprising but of you look at the code then that option was always there somewhere, It cannot take a path that does not exist.
We can create a completely new path not previously available.