I wonder if support for OpenGL, Vulkan, etc will improve now that Apple is partnering with nVidia, Adobe, Autodesk, Microsoft, etc around the OpenUSD rendering/animation/CAD/3D-scene format? Considering the whole schtick of OpenUSD is "one file format that renders consistently everywhere" (paraphrasing), I would be surprised if Apple doesn't use it as a means to cement more 3D software vendors into macOS land. It's r…
I'd say it's totally orthogonal matter (having a standard 3D scene format, and what graphics api will render it), and Apple's participation on that will be minimal anyway.
>I would be surprised if Apple doesn't use it as a means to cement more 3D software vendors into macOS land. It's really hard to render consistently if the underlying drivers are all wonk and proprietary.
There's an easy fix though Apple can suggest: just use the official macOS engine.
Why would the even opt for (1)? To burden themselves with supporting different 3D engines? They already support and maintain their own.