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5 years ago Valve released Proton

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Re: 5 years ago Valve released Proton

#111
I picked up a Steam Deck recently and aside from when I’ve booted into the desktop mode to set up some emulators you’d never know it was running games through a compatibility layer. Truly incredible work from Valve.

Technical impressiveness aside it’s a really nice device too—I like having something that feels mostly like a console in the “it just works” factor, but still allows me to do some fiddling if and when I want to.

Re: 5 years ago Valve released Proton

#112
post #81
post #65

Earlier quoted context omitted.

Force the move to their UWP platform even more? Only release DirectX 13 with UWP support etc.

UWP is dead.

Is it?

Not really up to date on Windows stuff, but isn’t Microsoft only using UWP for all their (new) stuff?

Xbox launcher and all games on it are UWP, aren’t they?

Re: 5 years ago Valve released Proton

#113

Proton has earned steam my business forever. I haven't booted into Windows in over a year.

Are you saying, that it is actually a good experience to run Linux on the gaming laptop instead of Windows with Proton? I already have Steam Deck, and love it. But if I want to play games in better resolution, I might boot my Windows Laptop. Have not tried Linux with Proton. On Linux laptop I have a NVIDIA some kind of 3xxx series card.

I'm running all my games on Linux on a desktop. Haven't touched Windows in years.

Re: 5 years ago Valve released Proton

#114
post #75

Earlier quoted context omitted.

Don't look at a calendar, it will be a depressing experience.

to be fair, CSGO was a failure for the first few years of its existence. so it's likely you're remembering it best from around 2016. all I know is that I have the operation payback challenge coin, but no real memory of those maps. i do wish they'd bring back some of the operation maps... (santorini anyone?)

As it happens, I was an early adopter. I have my 10-year badge just from CSGO. I was SMFC in ~2013 (it was easy at that point in time, I get destroyed now).

The game has changed a lot. The original version of CSGO wasn't even made by Valve Software. But every map in the Active pool is either a totally new map, or is an old one that's been re-built from the ground up.

And I have a few skins and a bunch of cases left over from back then. They were worth $0.03 each back then. But the game has grown 500x so demand has increased while the cases actually reduce in supply over time...

Re: 5 years ago Valve released Proton

#115
post #105
post #99

Earlier quoted context omitted.

Blame Apple for not implementing Vulkan on their GPUs. If they had a fully compliant Vulkan driver I'm sure gaming on Mac would be at parity with Linux very quickly.

MoltenVK exists. You might also be interested in this thread: https://news.ycombinator.com/item?id=30755407

MoltenVK is explicitly not enough for vkd3d-proton. It lacks features that are now mandatory for acceptable performance. So lack of native Vulkan there is surely a deal breaker.

I think VK_EXT_descriptor_buffer is a critical one, and there are probably more: https://www.khronos.org/blog/vk-ext-descriptor-buffer

And that's Vulkan 1.3 which MoltenVK doesn't support (yet): https://github.com/KhronosGroup/MoltenVK/issues/1776

Re: 5 years ago Valve released Proton

#117
post #90

Earlier quoted context omitted.

Yep, if Apple could get over their stubbornness and work with Valve on this it would be fantastic for customers of both companies. Apple has done some work with their game porting toolkit to support certain flavors of DirectX games with a combo of Wine and Rosetta. But this isn’t officially pitched as tool for end users to run Windows games.

> if Apple could get over their stubbornness and work with Valve Maybe Value should give more an 10% of a thought to the Mac and make Steam not be terrible on the Mac first. They don’t care about the Mac. They only care about Linux because it lets them ship the Steam Deck and have a hedge against MS. The Mac is worse than an afterthought.

Why would Valve do this for a trillion-dollar walled-garden?

Re: 5 years ago Valve released Proton

#118
post #90

Earlier quoted context omitted.

Yep, if Apple could get over their stubbornness and work with Valve on this it would be fantastic for customers of both companies. Apple has done some work with their game porting toolkit to support certain flavors of DirectX games with a combo of Wine and Rosetta. But this isn’t officially pitched as tool for end users to run Windows games.

> if Apple could get over their stubbornness and work with Valve Maybe Value should give more an 10% of a thought to the Mac and make Steam not be terrible on the Mac first. They don’t care about the Mac. They only care about Linux because it lets them ship the Steam Deck and have a hedge against MS. The Mac is worse than an afterthought.

Mac is just another tightly closed platform, Valve could get squeezed from by Apple at any time. There's just no reason to invest in it.

If you can afford a Mac, you can afford a Steam Deck.

Re: 5 years ago Valve released Proton

#119

Earlier quoted context omitted.

> relying on Proton would be better performing I tried Overwatch 2 with Proton and performance was abysmal. My computer seemed to be melting and FPS was jumping all over the place. It does 144fps on Windows 11 without sweating (same PC).

I highly recommend tweaking things like Proton versions (try GloriousEggroll for example). I've been playing OW and OW2 on Linux for years, had very few issues since the beginning and excellent framerates.

Yep. It also really depends on your hardware.

In my experience, I had no problem playing Overwatch 1 at 144fps through Proton on my 1050ti.

Re: 5 years ago Valve released Proton

#120

Earlier quoted context omitted.

Are you saying, that it is actually a good experience to run Linux on the gaming laptop instead of Windows with Proton? I already have Steam Deck, and love it. But if I want to play games in better resolution, I might boot my Windows Laptop. Have not tried Linux with Proton. On Linux laptop I have a NVIDIA some kind of 3xxx series card.

I found that Elden Ring ran better on Proton on Linux than on native Windows on the same device. Loaded faster and ran more smoothly. I do not know why.

There was a while around release for Elden Ring where Valve was able to rapidly deploy fixes that resulted in the Steam Deck running without stuttering issues that were effecting powerful Windows builds. https://www.techradar.com/news/steam-deck-plays-elden-ring-b...

I'd hope that those issues eventually got resolved on Windows too...

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