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5 years ago Valve released Proton

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Re: 5 years ago Valve released Proton

#101

One thing that I'd love to see is a Proton version for M1/M2 Apple Silicon... UTM is the only thing that runs x86 VMs and for whatever reason its QEMU guest tool drivers are all completely buggy and everything is dog slow (and of course, Windows refusing to load unsigned drivers on Win7 x64 makes trying out different drivers pretty much impossible).

Surely, Apple can sponsor contributions to make it work, as Valve does.

Re: 5 years ago Valve released Proton

#102

One thing that I'd love to see is a Proton version for M1/M2 Apple Silicon... UTM is the only thing that runs x86 VMs and for whatever reason its QEMU guest tool drivers are all completely buggy and everything is dog slow (and of course, Windows refusing to load unsigned drivers on Win7 x64 makes trying out different drivers pretty much impossible).

Yep, if Apple could get over their stubbornness and work with Valve on this it would be fantastic for customers of both companies. Apple has done some work with their game porting toolkit to support certain flavors of DirectX games with a combo of Wine and Rosetta. But this isn’t officially pitched as tool for end users to run Windows games.

Why not switch to linux though? You know there's some real cool hardware available out there that looks and feels way better than a mac, and battery aside, can do a lot more, is upgradeable and not locked in. Just a thought.

Re: 5 years ago Valve released Proton

#103
post #64

Proton has earned steam my business forever. I haven't booted into Windows in over a year.

Absolutely agree. I was starting to diversify my store fronts before Valve came out with the Deck. But the release of it and the message it sent (that they take this seriously), made me reverse course and now I always buy my games on Steam, even if it costs 10 euro more.

FYI Steam has a ton of legit resellers with their own sales. The keys all activate on Steam.

Isthereanydeal.com

Valve will be fine :)

Re: 5 years ago Valve released Proton

#104

Earlier quoted context omitted.

>Steam recommended they drop their Linux port, saying that just relying on Proton would be better performing & a better use of time. I'm very curious how widespread this advice is. It's a little sad & ironic to me if Proton is now entrenching Windows as the only target platform. Very. Win32 ABI is the most stable and rock solid compared to the messy moving target of the Linux world, so recommending it is not entrench…

>Win32 ABI is the most stable and rock solid compared to the messy moving target of the Linux world, Blatant lie bordering on disinformation. The only reason it is a "stable ABI" is that every dev of every windows program bundles every library with their program. You could do the same thing on Linux and the stability "story" would be exactly the same, or in fact even better on Linux because Win32 isnt actually stable…

Plenty of games require VC++ redistributable to be installed. I have all of them from 2008 to 2022 installed right now without issue.

Re: 5 years ago Valve released Proton

#105
post #99

One thing that I'd love to see is a Proton version for M1/M2 Apple Silicon... UTM is the only thing that runs x86 VMs and for whatever reason its QEMU guest tool drivers are all completely buggy and everything is dog slow (and of course, Windows refusing to load unsigned drivers on Win7 x64 makes trying out different drivers pretty much impossible).

Blame Apple for not implementing Vulkan on their GPUs. If they had a fully compliant Vulkan driver I'm sure gaming on Mac would be at parity with Linux very quickly.

MoltenVK exists. You might also be interested in this thread: https://news.ycombinator.com/item?id=30755407

Re: 5 years ago Valve released Proton

#106
post #60

One thing that I'd love to see is a Proton version for M1/M2 Apple Silicon... UTM is the only thing that runs x86 VMs and for whatever reason its QEMU guest tool drivers are all completely buggy and everything is dog slow (and of course, Windows refusing to load unsigned drivers on Win7 x64 makes trying out different drivers pretty much impossible).

Wine already supports running 64-bit binaries on Apple Silicon through Rosetta. 32-bit support is being worked on (it's experimental). So Proton should support it eventually.

The main thing that made Proton possible was the advent of DXVK.

Re: 5 years ago Valve released Proton

#107
post #83

Earlier quoted context omitted.

I found that Elden Ring ran better on Proton on Linux than on native Windows on the same device. Loaded faster and ran more smoothly. I do not know why.

I wonder if that has to do with anticheating mechanisms having to do a lot less work on a wine-based windows system than a full blown windows install.

It usually has to do with a translation layer, converting DirectX to Vulkan (there are a few different ones, depending on the version of DirectX).

And yes, gaming on Linux has been infinitely smoother and gets leaps of improvements every year. We're at a point where unreleased games already play on Linux, and typically with better performance than naively on Windows.

Controllers, audio, etc, all play out of the box, perfectly, since years now

Re: 5 years ago Valve released Proton

#108
post #64

Earlier quoted context omitted.

Absolutely agree. I was starting to diversify my store fronts before Valve came out with the Deck. But the release of it and the message it sent (that they take this seriously), made me reverse course and now I always buy my games on Steam, even if it costs 10 euro more.

FYI Steam has a ton of legit resellers with their own sales. The keys all activate on Steam. Isthereanydeal.com Valve will be fine :)

Oh, I use those. But even then it’s sometimes more expensive to buy it on steam than say Uplay or Epic.

Re: 5 years ago Valve released Proton

#109
post #85

Earlier quoted context omitted.

Nice! HDR is the one thing that keeps me booting to windows for games, but I am eagerly watching the progress. One day soon!

is ray tracing also unsupported on linux?

Varies from game to game. I know it works in Cyberpunk 2077 but you need to include some special launch parameters. Portal RTX just worked. RTX in Control doesn't work even with config changes.

Re: 5 years ago Valve released Proton

#110
post #105
post #99

Earlier quoted context omitted.

Blame Apple for not implementing Vulkan on their GPUs. If they had a fully compliant Vulkan driver I'm sure gaming on Mac would be at parity with Linux very quickly.

MoltenVK exists. You might also be interested in this thread: https://news.ycombinator.com/item?id=30755407

From reading about dev effort to support Mac with DXVK, there are certain things Metal/MoltenVK doesn't support directly. So current compatibility requires more hacking as well as the additional layer of translation to hurt performance.

Metal is fine, Vulkan support as well would be ideal.

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