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‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

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Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#351
post #86

Earlier quoted context omitted.

The element interaction from Divinity: Original Sin 2 are still there. Grease works and will catch fire, you can get ice spike and it'll create an ice surface where enemies and players will slip, then turn into a puddle next turn. They will also slip on a sufficiently large puddle of blood. The intro ship has vats of mysterious liquid that will catch fire.

Huh. Interesting. Grease in kingmaker is probably the most powerful early game spell. I would think this translates to Baldurs gate too. Not so much in real world dnd where there will be fewer enemies and more theatre of mind. Making it flammable sounds very powerful.

utilizing elements is a little bit less useful in Baldur's gate because of the action economy. In divinity you had action points where you move things around with telekenesis and light them on fire in one turn, it's harder to get the ball rolling in BG3

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#352

Earlier quoted context omitted.

Main thing I'm missing so far is you can't ready an action, which makes it nearly impossible to play defensively. If your turn doesn't give you enough movement to run up to the enemies and stab them, you can't say "I run next to the doorway and wait to stab the first person who runs through it." Instead, you have to waste your turn and then stand around getting attacked. So it's often to your advantage to roll worse…

Interesting, the way other games have dealt with this problem, is a wait option. you roll to move first, decide to wait, now everyone with lower initiative must move before you do. It’s a version of first in last out, if everyone waits, the last to wait must move first. Sort of an elegant solution to part of this problem. Other games might also have a generic guard move. Move+guard and you attack first thing to come…

3e used to have a "delay" option where you could opt to move down the initiative order (and stay there going forward), but 5e did away with it and the only way to change when you act is via the Ready action.

The way readying usually works is basically "move + guard", though it's more flexible than that in regular D&D with a human DM where you can line up whatever action you want like "I'll stay put, but if the goblin comes toward me I retreat into the next room" rather than only being for attacks.

But if they wanted to only implement it as letting you attack or cast a spell when an enemy enters a target area, that would be a lot better than nothing.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#353

Earlier quoted context omitted.

Are there any companies continuously making widely different critically acclaimed games? or do they typically have a hit and then make games in the same vein? Bioware had a certain take on RPGs, same with Bethesda's modern Fallout/Elder Scrolls, FromSoft make DS derivatives, etc. If I'm missing some studio which has a diverse catalogue of consistently successful games, then please tell me which. But I feel they usual…

Rockstar has grand theft auto and grand theft horse. I hope some day to play grand theft spaceship, grand theft dragon, and maybe grand theft dinosaur.

Isn't that essentially what Leslie Benzies is working on with the 'Everywhere' project?

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#354
post #302
post #248

Earlier quoted context omitted.

Elden Ring is peak Demon Souls which was peak Kings Field (FromSoftware 1994). The lack of gameplay and qol enhancements makes Kings Field a weird boring game, but after having playing the serie (I-IV) during the pandemic I can say that the scope and purpose of these games are the same. While there are some very difficult arcade games, Kings Field, SoulsBorne and Elden Ring build a landscape around difficulty in such…

> the landscape is a maze, and every new place you encounter needs you to overcome a sort of soft anxiety (Souls games were weird in this sense, every new place you encountered was a relief because it meant you were done with the previous place; but at the same time it was a chore because you became so accustomed to the previous place (LITERALLY HELL) that it felt like you were leaving your house for the unknown wild…

Well, you have to remember the first time you played a souls game. Dark souls 1 didn't give you clear instructions on where to go in the first place, you had a whole world to explore and you weren't sure you would find a bonfire in x direction. There aren't any bonfires in new londo ruins, but due to the fact that it's probable to miss some and never find it, you're never quite sure about that. I find it very clever in that sense, because it makes exploration feel like exploration; the absence of map is one of the nicest features and I honestly felt that Elden Ring would have been a better game without one.

To me the game is not about high difficulty, but rather it tries to put you in front of an obstacle while asking you to jump over it constantly : alleviation is so much rare, it's literally obstacle after obstacle until the whole game is explored and you feel at home and master the different aspects of the game.

I agree with the fact that NES games were a lot more difficult; but that's what I meant by "arcade" difficulty, where the difficulty comes from speed or rhythm, where you have lifepoints that need you to restart the game since the beginning if you reach 0. Embodied difficulty would be different because while you can experience arcade type of difficulty in dark souls if you want to, you can also find a solution to make a situation easier, you can try to aggro mobs one by one, you can run past them, find some consumable items, raise your SL, enhance your weapon and etc... I call it embodied difficulty because it takes the form of a situation, an obstacle, a mob, a boss or something present in the game world, that you will sometime try to beat without using consumables, like if there was a sense of honor in respecting the situation and like if there were legit ways to win and less legit cheeses. This are the moments I find I'm "playing" a game for real. The embodiment makes the difficulty localized, skip-able, and sometimes you may want to reserve it for later. When I think about difficulty in Mario games, it is not so clear whether we are dealing with arcade or embodied difficulty types; a level in itself is a sequence, and some parts of the sequence can be considered as obstacles which you will identify as "embodied difficulties". What I am saying is that dark souls really makes me feel that concept in an evident manner.

I am using the term to explain my experience, but I don't think it has to be taken that seriously, and it is just an endeavor to express some stuff I felt different in comparison to other games.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#355

The shills are already out from the big players denouncing the 'type of game' development behind BG3. They're justifying the reskinning of the same shit over and over and calling it the next best title when it's basically nothing but the same shit regurgitated over and over. I am already almost finished with Act 2 and I have to say this game will keep me occupied for many a night to come. AMAZING team they have at La…

Can you be more specific about "big players denouncing the 'type of game' development behind BG3" ? I've heard a few things about BG3 development method being critized by some devs and/or companies but haven't read some source material yet. EDIT: nevermind, Googling "baldur's gate 3 development critics" yields tons of results

The sentiment that set of the firestorm was from an indie dev, and his point was perfectly reasonable. Once the pitchforks came out that details was lost.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#356
post #244

The Baldur's Gate series is one of the best cRPG series that exists. When another company wanted to use the name for their games they made a separate series called Baldur's Gate: Dark Alliance. Larian's defilement of this series being rewarded like this just breaks my heart. They could have easily called it Baldur's Gate: Ulitharid or something, but no, they had to stir up maximum nostalgia by calling their game whic…

I've played the original, that came on 5 CD-ROMs, the expansion, Baldur's Gate 2 on launch, the expansion and have played it over and over again for over 20 years at this point. I also played table top games and read the novels behind Toril, like Elminster and Drizzt. I was extremely skeptical of 3 but the developers are clearly dedicated fans of not only the original but also DnD and Faerûn, IT IS a worthy successor of the originals and an excellent adaptation of the 5E ruleset.

They had to start a new character at level 1 anything else would've made no sense at all and you clearly don't know what you are talking about if you think they could've continued the Bhaalspawn story (at level 31/40+) after Throne of Bhaal.

But it's funny because you basically sound like me before I actually gave it a shot, I didn't think they could've possibly pulled this off, but they did, as unlikely as that sounds in the gaming world today. In many aspects it is even closer to the table top experience, which to emulate, was the entire point of the original, but some things couldn't be done because of technical limitations at the time.

Just give it a fair shot, it's worth it.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#357

Earlier quoted context omitted.

Can you be more specific about "big players denouncing the 'type of game' development behind BG3" ? I've heard a few things about BG3 development method being critized by some devs and/or companies but haven't read some source material yet. EDIT: nevermind, Googling "baldur's gate 3 development critics" yields tons of results

The sentiment that set of the firestorm was from an indie dev, and his point was perfectly reasonable. Once the pitchforks came out that details was lost.

I was apart of the original thread, won't say who I am, but needless to say I am not in agreement with him. He is wrong, I don't really think I need to say why considering the firestorm was completely not in his favor.

I wrote my own opinion piece on the matter; and as someone who works in the software industry at one of the largest software companies in the world, he should not be defending practices of running developers ragged. Hard selling the world and delivering a polished turd full of bugs and broken promises until 2 years later with a few expensive add-ons, season packages, just to make a game more profitable and still not deliver.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#358

Earlier quoted context omitted.

The sentiment that set of the firestorm was from an indie dev, and his point was perfectly reasonable. Once the pitchforks came out that details was lost.

I was apart of the original thread, won't say who I am, but needless to say I am not in agreement with him. He is wrong, I don't really think I need to say why considering the firestorm was completely not in his favor. I wrote my own opinion piece on the matter; and as someone who works in the software industry at one of the largest software companies in the world, he should not be defending practices of running deve…

Okay, this is not the sentiment I was referring to. The tweet I thought set it off was from an indie dev essentially saying it wasn’t reasonable to expect BG 3 levels of output from smaller studios, which is a reasonable, probably unnecessary, sentiment.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#359

Earlier quoted context omitted.

I was apart of the original thread, won't say who I am, but needless to say I am not in agreement with him. He is wrong, I don't really think I need to say why considering the firestorm was completely not in his favor. I wrote my own opinion piece on the matter; and as someone who works in the software industry at one of the largest software companies in the world, he should not be defending practices of running deve…

Okay, this is not the sentiment I was referring to. The tweet I thought set it off was from an indie dev essentially saying it wasn’t reasonable to expect BG 3 levels of output from smaller studios, which is a reasonable, probably unnecessary, sentiment.

I agree with that point, just look at all the indie games on steam that out-rate and over-deliver. I think the issue that I am speaking to is what the triple-A companies turned this post into, they malformed his original point and make their own argument out of it.

It unfortunately continues to rub people wrongly on this non-intended sentiment from the original poster. He is caught in a marketing damage control tailwind that all of these developer directors and VP's latched onto for their own justifications.

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