> Software "engineers" > For every extra cycle an hardware engineer can squeeze out of silicon, you will find a programmer adding one hundred cycles to their program[6]. In other terms, I fear that once devs figure out how powerful the M1 is, they will throw more "features" at it. Can we please stop replicating the "growth" fallacy into software ecosystems? Haven't we learnt enough about how unsustainable and damagin…
Electron is quite efficient. You get a modern GPU composited UI, and JavaScript is by far the most highly optimized scripting language out there. The problem with Electron is RAM, disk space, and download size, which is because every app needs to ship its own copy of Blink. This is a solvable problem, but nobody is incentivized to solve it.
Ode to the M1
151–160 of 286 posts
Re: Ode to the M1
#152Earlier quoted context omitted.
Keep hoping, because it won’t happen. Practically no consumers care except for other software engineers complaining loudly on HN, and meanwhile companies save millions by not handcrafting their CRUD apps in assembly.
Consumers care but have no choice. Like consumers that want to buy a phone that fit in the hand… there is none at a reasonable price.
For your small phone example, even Apple is cutting production of their smaller phones because not enough people are buying them. The entire premise really is overblown online.
Re: Ode to the M1
#153Earlier quoted context omitted.
Money is only part of the equation. It's pretty wasteful to have to toss a computer because one component failed, when that specific component would be replaceable in other brands.
This seems like a movement of the goalposts. I'm not that concerned about electronic waste, and I haven't seen any great arguments why anyone really should be. It's not replaceable in other brands, because approximately no one is making a laptop remotely equivalent to the M1/M2. Perhaps the Surface Pro, but even that isn't a good comparison. Remember when Apple made the first Air and it was so far ahead of every othe…
Why not?
Re: Ode to the M1
#154Earlier quoted context omitted.
> Wasn't the whole OSX's new paradigm a switch to high level language and frameworks , with compositing window management to display super fancily rendered hello worlds ? No, not really. You're making it sound like Classic MacOS applications were written in assembly, when it was mostly C++. Switching to Objective-C was more of a lateral move, not a clear step forward in time or level of abstraction. The Mac OS X grap…
Many Obj C libraries were a wrapping layer on top of the Carbon APIs and in terms of abstraction Obj C is also a level above C++. Passing everything as messages is an additional layer of indirection. NextSTEP itself was a big change compared to X or Windows's GUI stack. NeXT machines were beefy and adjusted to high workloads so the user experience wasn't problematic, but it's still more resource use than the standard…
Re: Ode to the M1
#155> Software "engineers" > For every extra cycle an hardware engineer can squeeze out of silicon, you will find a programmer adding one hundred cycles to their program[6]. In other terms, I fear that once devs figure out how powerful the M1 is, they will throw more "features" at it. Can we please stop replicating the "growth" fallacy into software ecosystems? Haven't we learnt enough about how unsustainable and damagin…
For that you need a better alternative. I’m not aware of anything.
Re: Ode to the M1
#156Earlier quoted context omitted.
What do you mean still? They’re only a few years old at this point. It shouldn’t be impressive that a basically new computer still does everything that one would want to do.
Keep in mind that people in their 30s and older today either grew up or lived their working years during a time when upgrading computers every year or two was the norm.
Re: Ode to the M1
#157Earlier quoted context omitted.
If somebody just made Electron into a HTML/CSS/JavaScript engine capable of opening just the HTML/etc parts from, say, an HTTP server, and then shipped it to all users worldwide...
Heh I wonder if anyone did that comparison, an Electron app vs Chrome + a local copy of node+express whatever running the backend
Re: Ode to the M1
#158Earlier quoted context omitted.
Godot? Targets Windows, UWP, MacOS, Linux, BSD, Android, iOS, and Web: https://docs.godotengine.org/en/stable/about/faq.html Nothing says you have to use it to make a game. I recall seeing articles here on HN about using it as a cross-platform app development framework. GDScript may be less appealing than JavaScript, however.
Godot is wonderful. But GDScript is a horrible, terrible, ill conceived idea. So how's the QuakeC development ecosystem these days? How good is ChatGPT at generating QuakeC? Who's still programming Unity3D in Managed JScript or Boo?
Re: Ode to the M1
#159Earlier quoted context omitted.
Electron is quite efficient. You get a modern GPU composited UI, and JavaScript is by far the most highly optimized scripting language out there. The problem with Electron is RAM, disk space, and download size, which is because every app needs to ship its own copy of Blink. This is a solvable problem, but nobody is incentivized to solve it.
A similarly bad problem is that Electron apps by default does not adhere to the operating system conventions and API:s, and often also does not use the the features which makes the OS good. For example all Electron apps I use have their own implementation of a spell checker rather than hooking into the system one. Normally in Mac OS if I add a word to the system dictionary all apps will learn that word, but in each E…
Re: Ode to the M1
#160Earlier quoted context omitted.
What I'd really like to see with CEF et al, is JS being dropped, in favor of directly controlling the DOM from the host language. Then we could, for example, write a Rust (or Kotlin, Zig, Haskell, etc) desktop application that simply directly manipulated the DOM, and had it rendered by a HTML+CSS layout engine. Folks could then write a React-like framework for that language (to help render & re-render the DOM in an e…
We already know HTML/CSS are not the best way to do layout. We already have many desktop based UI frameworks to create cross platform desktop apps. GTK, QT, etc which are also superior to the single app, limited size focused Android/iOS UI frameworks. More importantly, unlike iOS/Android, they’re even cross platform. HTML/CSS/JS are successful because of the same reason electron exists. The success of the web means t…
The actual reason is a different one IMHO. The implementation of web standards enabled cross-platform engines that provide every UI customization one could possibly need for a SaaS product. This decision included many benefits for businesses and developers alike, such as:
- User data stays in the walled garden
- Users most probably already have a web-browser installed
- Responsibility to keep the runtime (web-browser) up-to-date is on the user side
- Automated updates (POV user)
- No installation instructions
I think it as much as a business decision as it was the decision from developers to bet on HTML/CSS/JS instead of GTK, QT, etc.