Oh man! Memories. Back in 1999, Quake II was the game I played (like, literally the only one). I sunk so much time in QII and I wrote my very first code building a Mod. I think it's fair to say, Quake II turned me from a computer user into a computer programmer. And set the course for my entire adult life and career. From my original mod, I learned how to calculate vectors, learn an existing code base, integrate auto…
Tribes 2 was my first taste of modding, the game holds a super special place in my heart too. Then came Ultima Online emulators Sphere and RunUO that turned me from a gamer into a programmer too.
Source code for Quake 2 rerelease
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Re: Source code for Quake 2 rerelease
#42Oh man! Memories. Back in 1999, Quake II was the game I played (like, literally the only one). I sunk so much time in QII and I wrote my very first code building a Mod. I think it's fair to say, Quake II turned me from a computer user into a computer programmer. And set the course for my entire adult life and career. From my original mod, I learned how to calculate vectors, learn an existing code base, integrate auto…
Tribes 2 was my first taste of modding, the game holds a super special place in my heart too. Then came Ultima Online emulators Sphere and RunUO that turned me from a gamer into a programmer too.
Re: Source code for Quake 2 rerelease
#43Earlier quoted context omitted.
I think Sonic Mayhem did QII. NIN did Quake I (or maybe just Trent). I remember the ammo boxes for the nailgun had the NIN logo.
If you use Spotify, you can actually find the Quake I soundtrack under Nine Inch Nails. A real blast from the past. Quake was my first FPS with multiplayer, and I hogged the only telephone line my family had, so I could play mods like capture the flag, including the grappling hook. This was also around the time I started exploring Linux with Slackware, and dialing into my local university professor's Linux server to…
Re: Source code for Quake 2 rerelease
#44Re: Source code for Quake 2 rerelease
#45Action Quake II remains my perfect shooter.
Re: Source code for Quake 2 rerelease
#46Re: Source code for Quake 2 rerelease
#47If I wanted to read the source code of just one version of Quake, to learn from it, which do you think would be the most interesting?
Quake 3’s source is pretty interesting from the perspective of id just transitioning from C to C++, and famously has an implementation of fast inverse square root. It’s also a pretty clean codebase overall with a reasonably modern engine architecture.
Re: Source code for Quake 2 rerelease
#48I watched some videos about MyHouse.wad (a Doom 2 level/mod that became popular with the indie horror crowd), and it's seriously impressive.
I wonder what happens in the context of Quake, after seeing the community take Doom to places Carmack could never have imagined.
I'm a lot more interested in how people mess with the rules of the game without necessarily breaking them, leading to some super subversive storytelling, rather than just porting the code onto a smart fridge or some shit.
Re: Source code for Quake 2 rerelease
#49Quake II soundtrack is still in some sort of copyright limbo. It's easy enough to find on Youtube, but it's not on streaming services as far as I know. EDIT: maybe it's getting sorted out, there's even a fricking vinyl release https://www.lacedrecords.com/products/quake-2-limited-editio...
Re: Source code for Quake 2 rerelease
#50Earlier quoted context omitted.
If you use Spotify, you can actually find the Quake I soundtrack under Nine Inch Nails. A real blast from the past. Quake was my first FPS with multiplayer, and I hogged the only telephone line my family had, so I could play mods like capture the flag, including the grappling hook. This was also around the time I started exploring Linux with Slackware, and dialing into my local university professor's Linux server to…
You can still buy Q1 soundtrack on vinyl.
The remaining side has audio code from the game etched into it.