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Water

oimo.io

121–130 of 140 posts

Re: Water

#121

Earlier quoted context omitted.

And the eventual "pull requests welcome"

I’m curious about what’s the best way to go about gathering user feedback and feature requests. You can’t develop a product for people to use behind closed doors, because you run the risk of building the wrong product. Conversely, if it’s too out in the open then anyone and their parents might have suggestions to improve which will drag you away from the core thesis of your product/PMF. I guess another way to ask my…

[deleted]

Re: Water

#123

Earlier quoted context omitted.

And the eventual "pull requests welcome"

I’m curious about what’s the best way to go about gathering user feedback and feature requests. You can’t develop a product for people to use behind closed doors, because you run the risk of building the wrong product. Conversely, if it’s too out in the open then anyone and their parents might have suggestions to improve which will drag you away from the core thesis of your product/PMF. I guess another way to ask my…

> You can’t develop a product for people to use behind closed doors, because you run the risk of building the wrong product

Then again you could develop a product behind doors despite the risk of building the wrong product ... :)

Re: Water

#125

Hmmm. I feel guilty for seeing such a cool thing and asking for: Surface tension, viscosity, air bubbles, foam, loss of energy, 3D liquid (matching the depth of my phone), sound, momentum haptic feedback, and orientation appropriate light beams. Also, choice of water, beer, wine or whiskey. Exceedingly exceptionally cool things raise requests for far more features than they deliver!

They have a better demo for that https://oimo.io/works/water3d/

I get a shader compilation error on that page.

Re: Water

#126

Earlier quoted context omitted.

And the eventual "pull requests welcome"

I’m curious about what’s the best way to go about gathering user feedback and feature requests. You can’t develop a product for people to use behind closed doors, because you run the risk of building the wrong product. Conversely, if it’s too out in the open then anyone and their parents might have suggestions to improve which will drag you away from the core thesis of your product/PMF. I guess another way to ask my…

I believe the latest Rich Hickey talk ‘Design in Practice’ might answers your questions in detail - I haven’t seen it recently, but it says something along the lines of don’t build features because they were requested, but instead ask why were said features requested, what’s the reason behind that and solve that problem.

As every Hickey talk, I can only recommend watching the whole thing, it is not clojure-specific at all if that were off putting for you.

Re: Water

#127
post #17

this is still my favorite. https://oimo.io/works/life/ That dev has a bunch of cool projects.

This little app makes me feel, perhaps more than I ever have before, that CA might be what's under the hood of the whole universe. (Not a Wolfram fanboy, just reporting on a new sense of awe and mystery!)

Re: Water

#128
post #17

this is still my favorite. https://oimo.io/works/life/ That dev has a bunch of cool projects.

This little app makes me feel, perhaps more than I ever have before, that CA might be what's under the hood of the whole universe. (Not a Wolfram fanboy, just reporting on a new sense of awe and mystery!)

the Bell Inequality is one of the things that really puts a damper in that idea. It's like OK everything is local with a speed limit, but there is a little but of superluminal stuff it's just not actually useful in any way except to wet blanket ideas like this.

Re: Water

#129

Hmmm. I feel guilty for seeing such a cool thing and asking for: Surface tension, viscosity, air bubbles, foam, loss of energy, 3D liquid (matching the depth of my phone), sound, momentum haptic feedback, and orientation appropriate light beams. Also, choice of water, beer, wine or whiskey. Exceedingly exceptionally cool things raise requests for far more features than they deliver!

A web 2D fluid simulation with surface tension, viscosity and air bubbles is this one:

https://cselab.github.io/aphros/wasm/electrochem.html

Re: Water

#130

My dad worked on the Apollo program In The 60s. They were using analog computers to simulate fuel slosh in the tanks. He also had a flight sim display that allegedly could go from space (earth as a circle?) To low level horizon and grid. I never saw either but am about to toss schematics for the later with the rest of his stuff. Personal note - he died in '03 and I'm done hanging on to stuff. :-)

I’m sure there are historians or historical societies that would love that stuff. Please don’t trash them. I’d recommend that you go to the AskHistorians subreddit and ask who would want them. I’ve seen people ask similar questions there and they seem to usually find a good home for the stuff. It would just be a little more effort than throwing it away but could mean a lot to future generations of historians.
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