Earlier quoted context omitted.
And the eventual "pull requests welcome"
I’m curious about what’s the best way to go about gathering user feedback and feature requests. You can’t develop a product for people to use behind closed doors, because you run the risk of building the wrong product. Conversely, if it’s too out in the open then anyone and their parents might have suggestions to improve which will drag you away from the core thesis of your product/PMF. I guess another way to ask my…
Water
121–130 of 140 posts
Re: Water
#122Re: Water
#123Earlier quoted context omitted.
And the eventual "pull requests welcome"
I’m curious about what’s the best way to go about gathering user feedback and feature requests. You can’t develop a product for people to use behind closed doors, because you run the risk of building the wrong product. Conversely, if it’s too out in the open then anyone and their parents might have suggestions to improve which will drag you away from the core thesis of your product/PMF. I guess another way to ask my…
Then again you could develop a product behind doors despite the risk of building the wrong product ... :)
Re: Water
#124Re: Water
#125Hmmm. I feel guilty for seeing such a cool thing and asking for: Surface tension, viscosity, air bubbles, foam, loss of energy, 3D liquid (matching the depth of my phone), sound, momentum haptic feedback, and orientation appropriate light beams. Also, choice of water, beer, wine or whiskey. Exceedingly exceptionally cool things raise requests for far more features than they deliver!
They have a better demo for that https://oimo.io/works/water3d/
Re: Water
#126Earlier quoted context omitted.
And the eventual "pull requests welcome"
I’m curious about what’s the best way to go about gathering user feedback and feature requests. You can’t develop a product for people to use behind closed doors, because you run the risk of building the wrong product. Conversely, if it’s too out in the open then anyone and their parents might have suggestions to improve which will drag you away from the core thesis of your product/PMF. I guess another way to ask my…
As every Hickey talk, I can only recommend watching the whole thing, it is not clojure-specific at all if that were off putting for you.
Re: Water
#127this is still my favorite. https://oimo.io/works/life/ That dev has a bunch of cool projects.
Re: Water
#128this is still my favorite. https://oimo.io/works/life/ That dev has a bunch of cool projects.
This little app makes me feel, perhaps more than I ever have before, that CA might be what's under the hood of the whole universe. (Not a Wolfram fanboy, just reporting on a new sense of awe and mystery!)
Re: Water
#129Hmmm. I feel guilty for seeing such a cool thing and asking for: Surface tension, viscosity, air bubbles, foam, loss of energy, 3D liquid (matching the depth of my phone), sound, momentum haptic feedback, and orientation appropriate light beams. Also, choice of water, beer, wine or whiskey. Exceedingly exceptionally cool things raise requests for far more features than they deliver!
Re: Water
#130My dad worked on the Apollo program In The 60s. They were using analog computers to simulate fuel slosh in the tanks. He also had a flight sim display that allegedly could go from space (earth as a circle?) To low level horizon and grid. I never saw either but am about to toss schematics for the later with the rest of his stuff. Personal note - he died in '03 and I'm done hanging on to stuff. :-)