Water
111–120 of 140 posts
Re: Water
#112Re: Water
#113Re: Water
#114Earlier quoted context omitted.
And the eventual "pull requests welcome"
I’m curious about what’s the best way to go about gathering user feedback and feature requests. You can’t develop a product for people to use behind closed doors, because you run the risk of building the wrong product. Conversely, if it’s too out in the open then anyone and their parents might have suggestions to improve which will drag you away from the core thesis of your product/PMF. I guess another way to ask my…
Re: Water
#115Sorry for my ignorance, I don't pretend to be rude, but is this not just the same as one of the first iPhone apps where you pretended to drink a beer? I understand it was impressive 15 years ago, but I don't get why is so impressive today. Again, I don't pretend to be rude, just to understand why is people so impressed by this.
The beer thing was a glorified level app. This one has a fluid dynamics simulation.
Re: Water
#116Where does the left-right asymmetry arise from?
Re: Water
#117Re: Water
#118Hmmm. I feel guilty for seeing such a cool thing and asking for: Surface tension, viscosity, air bubbles, foam, loss of energy, 3D liquid (matching the depth of my phone), sound, momentum haptic feedback, and orientation appropriate light beams. Also, choice of water, beer, wine or whiskey. Exceedingly exceptionally cool things raise requests for far more features than they deliver!
They have a better demo for that https://oimo.io/works/water3d/
Re: Water
#119this is still my favorite. https://oimo.io/works/life/ That dev has a bunch of cool projects.
Re: Water
#120Interesting. Sometimes pockets of not-water (vacuum?) appear in the middle of the liquid. Based on observation of real water, such cavitation would not form in water splashing around in a bucket.
You mean a bubble?