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Water

oimo.io

101–110 of 140 posts

Re: Water

#101

My dad worked on the Apollo program In The 60s. They were using analog computers to simulate fuel slosh in the tanks. He also had a flight sim display that allegedly could go from space (earth as a circle?) To low level horizon and grid. I never saw either but am about to toss schematics for the later with the rest of his stuff. Personal note - he died in '03 and I'm done hanging on to stuff. :-)

My grandfather did also.

Please don't trash them, I will take them and pay you for shipping and your time. My email is in my bio.

I understand why you don't want to hang onto them, no judgement.

Re: Water

#103

Looks like coordinates are inverted on my iPad (landscape mode). The water is falling to the higher part of the screen.

On mine too. iPad is locked into place on the Magic Keyboard. ‘Water’ goes to the top of the screen.

Re: Water

#104
Sorry for my ignorance, I don't pretend to be rude, but is this not just the same as one of the first iPhone apps where you pretended to drink a beer? I understand it was impressive 15 years ago, but I don't get why is so impressive today. Again, I don't pretend to be rude, just to understand why is people so impressed by this.

Re: Water

#105

Sorry for my ignorance, I don't pretend to be rude, but is this not just the same as one of the first iPhone apps where you pretended to drink a beer? I understand it was impressive 15 years ago, but I don't get why is so impressive today. Again, I don't pretend to be rude, just to understand why is people so impressed by this.

The beer thing was a glorified level app.

This one has a fluid dynamics simulation.

Re: Water

#107
When people talk about us living in a simulation...you have to wonder if they have ever tried to simulate real liquids (e.g. computation fluid dynamics).

Computer graphics in films gives people an unrealistic expectation of what we can do. I would think a lot of people look at this CGI and then think such things are possible in real-time gaming/simulation.

Re: Water

#110

Hmmm. I feel guilty for seeing such a cool thing and asking for: Surface tension, viscosity, air bubbles, foam, loss of energy, 3D liquid (matching the depth of my phone), sound, momentum haptic feedback, and orientation appropriate light beams. Also, choice of water, beer, wine or whiskey. Exceedingly exceptionally cool things raise requests for far more features than they deliver!

They have a better demo for that https://oimo.io/works/water3d/

It is one step away from bringing Refik Anadol's work to mobile. Nice idea.

https://vimeo.com/685011426

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